Fix issue where loading a new appearance onto an NPC would not remove the previous attachments from the scene.

Addresses http://opensimulator.org/mantis/view.php?id=5636
This commit is contained in:
Justin Clark-Casey (justincc)
2011-08-17 01:35:33 +01:00
parent bd5d35ee32
commit acfdca34fd
3 changed files with 14 additions and 3 deletions

View File

@@ -101,7 +101,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments
/// <param name="silent"></param>
public void AttachObject(IClientAPI remoteClient, uint objectLocalID, uint AttachmentPt, bool silent)
{
m_log.Debug("[ATTACHMENTS MODULE]: Invoking AttachObject");
// m_log.Debug("[ATTACHMENTS MODULE]: Invoking AttachObject");
try
{
@@ -466,7 +466,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments
{
m_scene.EventManager.TriggerOnAttach(group.LocalId, itemID, UUID.Zero);
group.DetachToInventoryPrep();
m_log.Debug("[ATTACHMENTS MODULE]: Saving attachpoint: " + ((uint)group.GetAttachmentPoint()).ToString());
// m_log.Debug("[ATTACHMENTS MODULE]: Saving attachpoint: " + ((uint)group.GetAttachmentPoint()).ToString());
// If an item contains scripts, it's always changed.
// This ensures script state is saved on detach