enable typing animation for chat, maybe

This commit is contained in:
Jeff Ames
2007-11-12 20:25:59 +00:00
parent 33086fb3df
commit ad002835d3
5 changed files with 94 additions and 60 deletions

View File

@@ -143,7 +143,6 @@ namespace OpenSim.Region.Environment.Modules
new LLVector3(scene.RegionInfo.RegionLocX*256, scene.RegionInfo.RegionLocY*256, 0);
fromName = avatar.Firstname + " " + avatar.Lastname;
fromAgentID = e.Sender.AgentId;
avatar = null;
}
string typeName;
@@ -166,82 +165,101 @@ namespace OpenSim.Region.Environment.Modules
break;
}
m_log.Verbose("CHAT",
fromName + " (" + e.Channel + " @ " + scene.RegionInfo.RegionName + ") " + typeName + ": " +
e.Message);
if (m_irc.Connected)
if (e.Message.Length > 0)
{
m_irc.PrivMsg(fromName, scene.RegionInfo.RegionName, e.Message);
}
m_log.Verbose("CHAT",
fromName + " (" + e.Channel + " @ " + scene.RegionInfo.RegionName + ") " + typeName + ": " +
e.Message);
if (e.Channel == 0)
{
foreach (Scene m_scene in m_scenes)
if (m_irc.Connected)
{
m_scene.ForEachScenePresence(delegate(ScenePresence presence)
m_irc.PrivMsg(fromName, scene.RegionInfo.RegionName, e.Message);
}
if (e.Channel == 0)
{
foreach (Scene m_scene in m_scenes)
{
m_scene.ForEachScenePresence(delegate(ScenePresence presence)
{
if (!presence.IsChildAgent)
{
int dis = -100000;
LLVector3 avatarRegionPos = presence.AbsolutePosition +
new LLVector3(
scene.RegionInfo.RegionLocX * 256,
scene.RegionInfo.RegionLocY * 256,
0);
new LLVector3(
scene.RegionInfo.RegionLocX * 256,
scene.RegionInfo.RegionLocY * 256,
0);
dis =
Math.Abs((int)avatarRegionPos.GetDistanceTo(fromRegionPos));
switch (e.Type)
{
case ChatTypeEnum.Whisper:
if (dis < m_whisperdistance)
{
//should change so the message is sent through the avatar rather than direct to the ClientView
presence.ControllingClient.SendChatMessage(message,
type,
fromPos,
fromName,
fromAgentID);
}
break;
case ChatTypeEnum.Say:
if (dis < m_saydistance)
{
//Console.WriteLine("sending chat");
presence.ControllingClient.SendChatMessage(message,
type,
fromPos,
fromName,
fromAgentID);
}
break;
case ChatTypeEnum.Shout:
if (dis < m_shoutdistance)
{
presence.ControllingClient.SendChatMessage(message,
type,
fromPos,
fromName,
fromAgentID);
}
break;
case ChatTypeEnum.Broadcast:
case ChatTypeEnum.Whisper:
if (dis < m_whisperdistance)
{
//should change so the message is sent through the avatar rather than direct to the ClientView
presence.ControllingClient.SendChatMessage(message,
type,
fromPos,
fromName,
fromAgentID);
break;
default:
break;
}
break;
case ChatTypeEnum.Say:
if (dis < m_saydistance)
{
//Console.WriteLine("sending chat");
presence.ControllingClient.SendChatMessage(message,
type,
fromPos,
fromName,
fromAgentID);
}
break;
case ChatTypeEnum.Shout:
if (dis < m_shoutdistance)
{
presence.ControllingClient.SendChatMessage(message,
type,
fromPos,
fromName,
fromAgentID);
}
break;
case ChatTypeEnum.Broadcast:
presence.ControllingClient.SendChatMessage(message,
type,
fromPos,
fromName,
fromAgentID);
break;
default:
break;
}
}
});
}
}
}
else
{
if (avatar != null)
{
switch (e.Type)
{
case ChatTypeEnum.StartTyping:
avatar.setTyping(true);
break;
case ChatTypeEnum.StopTyping:
avatar.setTyping(false);
break;
}
}
}
}
}