add x-axis mirror capability to sculpted prim mesh - addresses Mantis #3342

This commit is contained in:
Dahlia Trimble
2009-03-26 18:12:10 +00:00
parent 152b02c832
commit ad012d4b46
2 changed files with 16 additions and 2 deletions

View File

@@ -215,6 +215,16 @@ namespace PrimMesher
}
public SculptMesh(Bitmap sculptBitmap, SculptType sculptType, int lod, bool viewerMode)
{
_SculptMesh(sculptBitmap, sculptType, lod, viewerMode, false, false);
}
public SculptMesh(Bitmap sculptBitmap, SculptType sculptType, int lod, bool viewerMode, bool mirror, bool invert)
{
_SculptMesh(sculptBitmap, sculptType, lod, viewerMode, mirror, invert);
}
void _SculptMesh(Bitmap sculptBitmap, SculptType sculptType, int lod, bool viewerMode, bool mirror, bool invert)
{
coords = new List<Coord>();
faces = new List<Face>();
@@ -310,6 +320,7 @@ namespace PrimMesher
color = bitmap.GetPixel(imageX == width ? 0 : imageX, imageY == height ? height - 1 : imageY);
x = (color.R - 128) * pixScale;
if (mirror) x = -x;
y = (color.G - 128) * pixScale;
z = (color.B - 128) * pixScale;