CameraData is a bit too large to be a struct

This commit is contained in:
UbitUmarov
2022-03-14 21:39:21 +00:00
parent 5728d634b5
commit ad17ce0b51
3 changed files with 12 additions and 20 deletions

View File

@@ -1393,10 +1393,8 @@ namespace OpenSim.Region.Framework.Scenes
PhysicsActor partPhysActor = part.PhysActor;
if(partPhysActor != null)
{
partPhysActor.OnPhysicsRequestingCameraData -=
physActor_OnPhysicsRequestingCameraData;
partPhysActor.OnPhysicsRequestingCameraData +=
physActor_OnPhysicsRequestingCameraData;
partPhysActor.OnPhysicsRequestingCameraData -= physActor_OnPhysicsRequestingCameraData;
partPhysActor.OnPhysicsRequestingCameraData += physActor_OnPhysicsRequestingCameraData;
}
}
ParentUUID = UUID.Zero;
@@ -5888,15 +5886,15 @@ namespace OpenSim.Region.Framework.Scenes
}
}
private CameraData CameraDataCache;
CameraData physActor_OnPhysicsRequestingCameraData()
{
return new CameraData
{
Valid = true,
MouseLook = this.m_mouseLook,
CameraRotation = this.CameraRotation,
CameraAtAxis = this.CameraAtAxis
};
if(CameraDataCache == null)
CameraDataCache = new CameraData();
CameraDataCache.MouseLook = m_mouseLook;
CameraDataCache.CameraRotation = CameraRotation;
CameraDataCache.CameraAtAxis = CameraAtAxis;
return CameraDataCache;
}
public void RegisterControlEventsToScript(int controls, int accept, int pass_on, uint Obj_localID, UUID Script_item_UUID)