Added some terrain tests, and found a fun race condition in the sqlite

terrain driver in the process, which is now fixed.  yay for unit tests!
This commit is contained in:
Sean Dague
2008-09-16 19:51:14 +00:00
parent fe7a1af2bd
commit ad379ed136
3 changed files with 99 additions and 28 deletions

View File

@@ -40,17 +40,31 @@ namespace OpenSim.Data.Tests
public class BasicRegionTest
{
public IRegionDataStore db;
public UUID region;
public UUID region1;
public UUID region2;
public double height1;
public double height2;
public void SuperInit()
{
region = UUID.Random();
try
{
log4net.Config.XmlConfigurator.Configure();
}
catch (Exception)
{
// I don't care, just leave log4net off
}
region1 = UUID.Random();
height1 = 20;
height2 = 100;
}
[Test]
public void T001_LoadEmpty()
{
List<SceneObjectGroup> objs = db.LoadObjects(region);
List<SceneObjectGroup> objs = db.LoadObjects(region1);
Assert.That(objs.Count, Is.EqualTo(0));
}
@@ -64,18 +78,18 @@ namespace OpenSim.Data.Tests
SceneObjectGroup sog = NewSOG("object1");
SceneObjectGroup sog2 = NewSOG("object2");
db.StoreObject(sog, region);
db.StoreObject(sog2, region);
db.StoreObject(sog, region1);
db.StoreObject(sog2, region1);
// This tests the ADO.NET driver
List<SceneObjectGroup> objs = db.LoadObjects(region);
List<SceneObjectGroup> objs = db.LoadObjects(region1);
Assert.That(objs.Count, Is.EqualTo(2));
}
[Test]
public void T011_ObjectNames()
{
List<SceneObjectGroup> objs = db.LoadObjects(region);
List<SceneObjectGroup> objs = db.LoadObjects(region1);
foreach (SceneObjectGroup sog in objs)
{
SceneObjectPart p = sog.RootPart;
@@ -88,16 +102,73 @@ namespace OpenSim.Data.Tests
public void T012_UpdateObject()
{
string text = "object1 text";
SceneObjectGroup sog = FindSOG("object1", region);
SceneObjectGroup sog = FindSOG("object1", region1);
sog.RootPart.Text = text;
db.StoreObject(sog, region);
db.StoreObject(sog, region1);
sog = FindSOG("object1", region);
sog = FindSOG("object1", region1);
Assert.That(text, Is.EqualTo(sog.RootPart.Text));
}
[Test]
public void T300_NoTerrain()
{
double[,] t1 = db.LoadTerrain(region1);
}
[Test]
public void T301_CreateTerrain()
{
double[,] t1 = GenTerrain(height1);
db.StoreTerrain(t1, region1);
}
[Test]
public void T302_FetchTerrain()
{
double[,] baseterrain1 = GenTerrain(height1);
double[,] baseterrain2 = GenTerrain(height2);
double[,] t1 = db.LoadTerrain(region1);
Assert.That(CompareTerrain(t1, baseterrain1), Is.True);
Assert.That(CompareTerrain(t1, baseterrain2), Is.False);
}
[Test]
public void T303_UpdateTerrain()
{
double[,] baseterrain1 = GenTerrain(height1);
double[,] baseterrain2 = GenTerrain(height2);
db.StoreTerrain(baseterrain2, region1);
double[,] t1 = db.LoadTerrain(region1);
Assert.That(CompareTerrain(t1, baseterrain1), Is.False);
Assert.That(CompareTerrain(t1, baseterrain2), Is.True);
}
// Extra private methods
private double[,] GenTerrain(double value)
{
double[,] terret = new double[256,256];
terret.Initialize();
for (int x = 0; x < 256; x++)
for (int y = 0; y < 256; y++)
terret[x,y] = value;
return terret;
}
private bool CompareTerrain(double[,] one, double[,] two)
{
for (int x = 0; x < 256; x++)
for (int y = 0; y < 256; y++)
if (one[x,y] != two[x,y])
return false;
return true;
}
private SceneObjectGroup FindSOG(string name, UUID r)
{
List<SceneObjectGroup> objs = db.LoadObjects(r);