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* Script prototype
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62
OpenSim.RegionServer/world/scripting/IScriptHandler.cs
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62
OpenSim.RegionServer/world/scripting/IScriptHandler.cs
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using System;
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using System.Collections.Generic;
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using System.Text;
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using libsecondlife;
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using OpenSim.Physics.Manager;
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using OpenSim.world;
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using Primitive=OpenSim.world.Primitive;
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namespace OpenSim.RegionServer.world.scripting
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{
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public delegate void ScriptEventHandler( IScriptContext context );
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public class ScriptHandler : IScriptContext
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{
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private World m_world;
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private Script m_script;
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private Entity m_entity;
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public LLUUID ScriptId
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{
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get
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{
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return m_script.ScriptId;
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}
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}
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public void OnFrame()
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{
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m_script.OnFrame(this);
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}
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public ScriptHandler( Script script, Entity entity, World world )
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{
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m_script = script;
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m_entity = entity;
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m_world = world;
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}
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#region IScriptContext Members
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bool IScriptContext.MoveTo(LLVector3 newPos)
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{
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if (m_entity is Primitive)
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{
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Primitive prim = m_entity as Primitive;
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// Of course, we really should have asked the physEngine if this is possible, and if not, returned false.
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prim.UpdatePosition( newPos );
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return true;
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}
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return false;
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}
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LLVector3 IScriptContext.GetPos()
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{
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return m_entity.position;
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}
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#endregion
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}
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}
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