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Restructure god level and permissions
Create a class GodController which controls all aspects of god level, viewer modes and user levels at ScenePresence level.
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@@ -721,7 +721,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
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{
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ScenePresence sp = World.GetScenePresence(m_host.OwnerID);
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if (sp == null || sp.GodLevel < 200)
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if (sp == null || sp.GodController.GodLevel < 200)
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{
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LSShoutError("lsSetWindlightScene can only be used by estate managers or owners.");
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return 0;
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@@ -768,7 +768,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
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{
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ScenePresence sp = World.GetScenePresence(m_host.OwnerID);
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if (sp == null || sp.GodLevel < 200)
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if (sp == null || sp.GodController.GodLevel < 200)
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{
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LSShoutError("lsSetWindlightScene can only be used by estate managers or owners.");
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return;
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@@ -799,7 +799,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
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{
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ScenePresence sp = World.GetScenePresence(m_host.OwnerID);
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if (sp == null || sp.GodLevel < 200)
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if (sp == null || sp.GodController.GodLevel < 200)
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{
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LSShoutError("lsSetWindlightSceneTargeted can only be used by estate managers or owners.");
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return 0;
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