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changes to objects updates prioritizing getting dust on my disk. Schemes reduced to SimpleAngularDistance and BestAvatarResponsiveness
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@@ -627,10 +627,8 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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ImageManager.Close();
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ImageManager = null;
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// m_entityUpdates.Close();
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// m_entityProps.Close();
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m_entityUpdates = new PriorityQueue(1);
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m_entityProps = new PriorityQueue(1);
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m_entityUpdates.Close();
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m_entityProps.Close();
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m_killRecord.Clear();
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GroupsInView.Clear();
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@@ -2683,11 +2681,9 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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public void SendViewerEffect(ViewerEffectPacket.EffectBlock[] effectBlocks)
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{
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ViewerEffectPacket packet = (ViewerEffectPacket)PacketPool.Instance.GetPacket(PacketType.ViewerEffect);
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packet.Header.Reliable = false;
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packet.Header.Zerocoded = true;
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packet.AgentData.AgentID = AgentId;
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packet.AgentData.SessionID = SessionId;
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// packet.AgentData.AgentID = AgentId;
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// packet.AgentData.SessionID = SessionId;
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packet.Effect = effectBlocks;
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