diff --git a/OpenSim/Region/PhysicsModules/ubOdeMeshing/Meshmerizer.cs b/OpenSim/Region/PhysicsModules/ubOdeMeshing/Meshmerizer.cs index b9f53590d1..4591dfaa2d 100644 --- a/OpenSim/Region/PhysicsModules/ubOdeMeshing/Meshmerizer.cs +++ b/OpenSim/Region/PhysicsModules/ubOdeMeshing/Meshmerizer.cs @@ -703,7 +703,7 @@ namespace OpenSim.Region.PhysicsModule.ubODEMeshing private static bool GenerateCoordsAndFacesFromPrimSculptData( string primName, PrimitiveBaseShape primShape, float lod, out List coords, out List faces) { - coords = new List(); + coords = new List(); faces = new List(); PrimMesher.SculptMesh sculptMesh; Image idata; diff --git a/OpenSim/Region/PhysicsModules/ubOdeMeshing/SculptMap.cs b/OpenSim/Region/PhysicsModules/ubOdeMeshing/SculptMap.cs index f8d14ccb64..6292ced860 100644 --- a/OpenSim/Region/PhysicsModules/ubOdeMeshing/SculptMap.cs +++ b/OpenSim/Region/PhysicsModules/ubOdeMeshing/SculptMap.cs @@ -133,12 +133,12 @@ namespace PrimMesher bm.Dispose(); } - public List> ToRows(bool mirror) + public List> ToRows(bool mirror) { int numRows = height; int numCols = width; - List> rows = new List>(numRows); + List> rows = new List>(numRows); float pixScale = 1.0f / 255; diff --git a/OpenSim/Region/PhysicsModules/ubOdeMeshing/SculptMesh.cs b/OpenSim/Region/PhysicsModules/ubOdeMeshing/SculptMesh.cs index ae8e14838f..06a6456f57 100644 --- a/OpenSim/Region/PhysicsModules/ubOdeMeshing/SculptMesh.cs +++ b/OpenSim/Region/PhysicsModules/ubOdeMeshing/SculptMesh.cs @@ -38,7 +38,7 @@ namespace PrimMesher public class SculptMesh { - public List coords; + public List coords; public List faces; public enum SculptType { sphere = 1, torus = 2, plane = 3, cylinder = 4 };