Major ass changes to terrain (now uses libTerrain-BSD!) and all-round improvements to code quality. Terrain saving/loading may work now (running through setHeights1D and getHeights1D before DB4o) **WARNING: UNTESTED**

This commit is contained in:
Adam Frisby
2007-04-11 05:19:27 +00:00
parent b5494438e5
commit adb56a46f4
19 changed files with 70 additions and 310 deletions

View File

@@ -39,8 +39,8 @@ namespace OpenSim.Framework.Interfaces
void StorePrim(PrimData prim);
void RemovePrim(LLUUID primID);
void LoadPrimitives(ILocalStorageReceiver receiver);
float[,] LoadWorld();
void SaveMap(float[,] heightmap);
float[] LoadWorld();
void SaveMap(float[] heightmap);
void ShutDown();
}