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Major ass changes to terrain (now uses libTerrain-BSD!) and all-round improvements to code quality. Terrain saving/loading may work now (running through setHeights1D and getHeights1D before DB4o) **WARNING: UNTESTED**
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@@ -39,8 +39,8 @@ namespace OpenSim.Framework.Interfaces
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void StorePrim(PrimData prim);
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void RemovePrim(LLUUID primID);
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void LoadPrimitives(ILocalStorageReceiver receiver);
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float[,] LoadWorld();
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void SaveMap(float[,] heightmap);
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float[] LoadWorld();
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void SaveMap(float[] heightmap);
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void ShutDown();
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}
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