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Major ass changes to terrain (now uses libTerrain-BSD!) and all-round improvements to code quality. Terrain saving/loading may work now (running through setHeights1D and getHeights1D before DB4o) **WARNING: UNTESTED**
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@@ -6,7 +6,7 @@ namespace OpenSim.Storage.LocalStorageDb4o
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{
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public class MapStorage
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{
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public float[,] Map;
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public float[] Map;
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public MapStorage()
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{
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