diff --git a/OpenSim/Region/CoreModules/World/Archiver/ArchiveWriteRequest.cs b/OpenSim/Region/CoreModules/World/Archiver/ArchiveWriteRequest.cs index fb163bb35f..5a04709a1c 100644 --- a/OpenSim/Region/CoreModules/World/Archiver/ArchiveWriteRequest.cs +++ b/OpenSim/Region/CoreModules/World/Archiver/ArchiveWriteRequest.cs @@ -340,6 +340,8 @@ namespace OpenSim.Region.CoreModules.World.Archiver { if(lo.LandData != null && lo.LandData.Environment != null) lo.LandData.Environment.GatherAssets(assetUuids); + if(lo.LandData.MediaID.IsNotZero()) + assetUuids[lo.LandData.MediaID] = (sbyte)AssetType.Texture; } Save(scene, sceneObjects, regionDir);