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* Separate starting a client thread into a separate Start() method (which matches the existing Stop() and Restart() methods)
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@@ -527,6 +527,9 @@ namespace OpenSim.Framework
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/// </summary>
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string Name { get; }
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/// <value>
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/// Determines whether the client thread is doing anything or not.
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/// </value>
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bool IsActive { get; set; }
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bool SendLogoutPacketWhenClosing { set; }
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@@ -749,6 +752,23 @@ namespace OpenSim.Framework
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event UserInfoRequest OnUserInfoRequest;
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event UpdateUserInfo OnUpdateUserInfo;
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/// <summary>
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/// Set the debug level at which packet output should be printed to console.
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/// </summary>
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void SetDebugPacketLevel(int newDebug);
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void InPacket(object NewPack);
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void ProcessInPacket(Packet NewPack);
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void Close(bool ShutdownCircuit);
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void Kick(string message);
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/// <summary>
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/// Start processing for this client.
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/// </summary>
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void Start();
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void Stop();
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// void ActivateGesture(UUID assetId, UUID gestureId);
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@@ -1034,16 +1054,6 @@ namespace OpenSim.Framework
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byte[] GetThrottlesPacked(float multiplier);
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/// <summary>
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/// Set the debug level at which packet output should be printed to console.
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/// </summary>
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void SetDebugPacketLevel(int newDebug);
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void InPacket(object NewPack);
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void ProcessInPacket(Packet NewPack);
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void Close(bool ShutdownCircuit);
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void Kick(string message);
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void Stop();
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event ViewerEffectEventHandler OnViewerEffect;
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event Action<IClientAPI> OnLogout;
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event Action<IClientAPI> OnConnectionClosed;
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