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* Turned all instances of ForEach loops in ClientManager into Local Arrays.
* Added Locking while the Copy is taking place. * Added an error message to describe what's actually happening.
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@@ -209,8 +209,8 @@ namespace OpenSim.Region.ClientStack
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m_scene.RemoveClient(AgentId);
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// Send the STOP packet
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libsecondlife.Packets.DisableSimulatorPacket disable = new libsecondlife.Packets.DisableSimulatorPacket();
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OutPacket(disable, ThrottleOutPacketType.Task);
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//libsecondlife.Packets.DisableSimulatorPacket disable = new libsecondlife.Packets.DisableSimulatorPacket();
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//OutPacket(disable, ThrottleOutPacketType.Task);
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// FLUSH Packets
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m_packetQueue.Close();
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