reduce calls to physics world cast rays for camera collision check

This commit is contained in:
UbitUmarov
2016-11-14 03:21:07 +00:00
parent 3cb2b3b2d1
commit ae17b5d203
3 changed files with 55 additions and 51 deletions

View File

@@ -81,6 +81,7 @@ namespace OpenSim.Framework
public Vector3 ClientAgentPosition;
public bool UseClientAgentPosition;
public bool NeedsCameraCollision;
public AgentUpdateArgs()
{