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Add method to get all items with the same name from a particular prim
Extend load oar test to check loading of a sound item
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@@ -71,7 +71,8 @@ namespace OpenSim.Region.Framework.Interfaces
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/// <summary>
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/// Start all the scripts contained in this entity's inventory
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/// </summary>
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void CreateScriptInstances(int startParam, bool postOnRez, string engine, int stateSource);
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void CreateScriptInstances(int startParam, bool postOnRez, string engine, int stateSource);
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ArrayList GetScriptErrors(UUID itemID);
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/// <summary>
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@@ -142,6 +143,16 @@ namespace OpenSim.Region.Framework.Interfaces
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/// <returns>null if the item does not exist</returns>
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TaskInventoryItem GetInventoryItem(UUID itemId);
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/// <summary>
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/// Get inventory items by name.
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/// </summary>
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/// <param name="name"></param>
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/// <returns>
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/// A list of inventory items with that name.
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/// If no inventory item has that name then an empty list is returned.
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/// </returns>
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IList<TaskInventoryItem> GetInventoryItems(string name);
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/// <summary>
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/// Update an existing inventory item.
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/// </summary>
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@@ -554,8 +554,32 @@ namespace OpenSim.Region.Framework.Scenes
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m_items.TryGetValue(itemId, out item);
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return item;
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}
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}
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/// <summary>
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/// Get inventory items by name.
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/// </summary>
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/// <param name="name"></param>
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/// <returns>
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/// A list of inventory items with that name.
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/// If no inventory item has that name then an empty list is returned.
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/// </returns>
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public IList<TaskInventoryItem> GetInventoryItems(string name)
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{
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IList<TaskInventoryItem> items = new List<TaskInventoryItem>();
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lock (m_items)
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{
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foreach (TaskInventoryItem item in m_items.Values)
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{
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if (item.Name == name)
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items.Add(item);
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}
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}
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return items;
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}
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/// <summary>
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/// Update an existing inventory item.
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/// </summary>
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