Comment out spurious Body != IntPtr.Zero code after disableBody(), since disableBody() sets Body == IntPtr.Zero on all code paths.

This commit is contained in:
Justin Clark-Casey (justincc)
2012-04-21 03:42:54 +01:00
parent f609594595
commit ae2b8f7007
2 changed files with 20 additions and 10 deletions

View File

@@ -2226,7 +2226,8 @@ namespace OpenSim.Region.Physics.OdePlugin
/// <param name="prim"></param>
internal void RemovePrimThreadLocked(OdePrim prim)
{
//Console.WriteLine("RemovePrimThreadLocked " + prim.m_primName);
// m_log.DebugFormat("[ODE SCENE]: Removing physical prim {0} {1}", prim.Name, prim.LocalID);
lock (prim)
{
RemoveCollisionEventReporting(prim);