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Comment out spurious Body != IntPtr.Zero code after disableBody(), since disableBody() sets Body == IntPtr.Zero on all code paths.
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@@ -2226,7 +2226,8 @@ namespace OpenSim.Region.Physics.OdePlugin
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/// <param name="prim"></param>
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internal void RemovePrimThreadLocked(OdePrim prim)
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{
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//Console.WriteLine("RemovePrimThreadLocked " + prim.m_primName);
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// m_log.DebugFormat("[ODE SCENE]: Removing physical prim {0} {1}", prim.Name, prim.LocalID);
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lock (prim)
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{
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RemoveCollisionEventReporting(prim);
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