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refactor: simplify DetachSingleAttachmentToGround() by retrieving the scene object group direct
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@@ -105,9 +105,9 @@ namespace OpenSim.Region.Framework.Interfaces
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/// <summary>
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/// Detach the given item to the ground.
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/// </summary>
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/// <param name="itemID"></param>
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/// <param name="sceneObjectID"></param>
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/// <param name="remoteClient"></param>
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void DetachSingleAttachmentToGround(UUID itemID, IClientAPI remoteClient);
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void DetachSingleAttachmentToGround(UUID sceneObjectID, IClientAPI remoteClient);
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/// <summary>
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/// Detach the given item so that it remains in the user's inventory.
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