refactor: simplify DetachSingleAttachmentToGround() by retrieving the scene object group direct

This commit is contained in:
Justin Clark-Casey (justincc)
2011-08-26 22:37:53 +01:00
parent 040ad11e61
commit ae614c1264
2 changed files with 12 additions and 11 deletions

View File

@@ -105,9 +105,9 @@ namespace OpenSim.Region.Framework.Interfaces
/// <summary>
/// Detach the given item to the ground.
/// </summary>
/// <param name="itemID"></param>
/// <param name="sceneObjectID"></param>
/// <param name="remoteClient"></param>
void DetachSingleAttachmentToGround(UUID itemID, IClientAPI remoteClient);
void DetachSingleAttachmentToGround(UUID sceneObjectID, IClientAPI remoteClient);
/// <summary>
/// Detach the given item so that it remains in the user's inventory.