Merge branch 'master' into careminster

Conflicts:
	OpenSim/Region/CoreModules/World/Estate/EstateManagementModule.cs
	OpenSim/Region/Framework/Scenes/SceneManager.cs
This commit is contained in:
Melanie
2012-11-23 03:39:49 +00:00
7 changed files with 129 additions and 33 deletions

View File

@@ -1167,16 +1167,10 @@ namespace OpenSim.Region.Framework.Scenes
}
}
m_log.Error("[REGION]: Closing");
m_log.InfoFormat("[REGION]: Restarting region {0}", Name);
Close();
if (PhysicsScene != null)
{
PhysicsScene.Dispose();
}
m_log.Error("[REGION]: Firing Region Restart Message");
base.Restart();
}

View File

@@ -107,16 +107,19 @@ namespace OpenSim.Region.Framework.Scenes
get { return new List<Scene>(m_localScenes.FindAll(delegate(Scene s) { return true; })); }
}
public Scene CurrentScene
{
get { return m_currentScene; }
}
/// <summary>
/// Scene selected from the console.
/// </summary>
/// <value>
/// If null, then all scenes are considered selected (signalled as "Root" on the console).
/// </value>
public Scene CurrentScene { get; private set; }
public Scene CurrentOrFirstScene
{
get
{
if (m_currentScene == null)
if (CurrentScene == null)
{
List<Scene> sceneList = Scenes;
if (sceneList.Count == 0)
@@ -125,7 +128,7 @@ namespace OpenSim.Region.Framework.Scenes
}
else
{
return m_currentScene;
return CurrentScene;
}
}
}
@@ -169,11 +172,18 @@ namespace OpenSim.Region.Framework.Scenes
public void HandleRestart(RegionInfo rdata)
{
m_log.Error("[SCENEMANAGER]: Got Restart message for region:" + rdata.RegionName + " Sending up to main");
int RegionSceneElement = -1;
Scene restartedScene = null;
lock (m_localScenes)
{
m_localScenes.TryGetValue(rdata.RegionID, out restartedScene);
m_localScenes.Remove(rdata.RegionID);
}
// If the currently selected scene has been restarted, then we can't reselect here since we the scene
// hasn't yet been recreated. We will have to leave this to the caller.
if (CurrentScene == restartedScene)
CurrentScene = null;
// Send signal to main that we're restarting this sim.
OnRestartSim(rdata);
@@ -313,14 +323,14 @@ namespace OpenSim.Region.Framework.Scenes
private void ForEachCurrentScene(Action<Scene> func)
{
if (m_currentScene == null)
if (CurrentScene == null)
{
List<Scene> sceneList = Scenes;
sceneList.ForEach(func);
}
else
{
func(m_currentScene);
func(CurrentScene);
}
}
@@ -340,7 +350,7 @@ namespace OpenSim.Region.Framework.Scenes
|| (String.Compare(regionName, "..") == 0)
|| (String.Compare(regionName, "/") == 0))
{
m_currentScene = null;
CurrentScene = null;
return true;
}
else

View File

@@ -0,0 +1,58 @@
/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSimulator Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
using System;
using System.Collections.Generic;
using System.Reflection;
using System.Threading;
using NUnit.Framework;
using OpenMetaverse;
using OpenSim.Framework;
using OpenSim.Framework.Communications;
using OpenSim.Region.Framework.Scenes;
using OpenSim.Services.Interfaces;
using OpenSim.Tests.Common;
using OpenSim.Tests.Common.Mock;
namespace OpenSim.Region.Framework.Scenes.Tests
{
[TestFixture]
public class SceneManagerTests
{
[Test]
public void TestClose()
{
TestHelpers.InMethod();
SceneHelpers sh = new SceneHelpers();
Scene scene = sh.SetupScene();
sh.SceneManager.Close();
Assert.That(scene.ShuttingDown, Is.True);
}
}
}