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Merge branch 'master' into careminster
Conflicts: OpenSim/Region/CoreModules/World/Estate/EstateManagementModule.cs OpenSim/Region/Framework/Scenes/SceneManager.cs
This commit is contained in:
@@ -1167,16 +1167,10 @@ namespace OpenSim.Region.Framework.Scenes
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}
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}
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m_log.Error("[REGION]: Closing");
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m_log.InfoFormat("[REGION]: Restarting region {0}", Name);
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Close();
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if (PhysicsScene != null)
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{
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PhysicsScene.Dispose();
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}
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m_log.Error("[REGION]: Firing Region Restart Message");
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base.Restart();
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}
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@@ -107,16 +107,19 @@ namespace OpenSim.Region.Framework.Scenes
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get { return new List<Scene>(m_localScenes.FindAll(delegate(Scene s) { return true; })); }
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}
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public Scene CurrentScene
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{
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get { return m_currentScene; }
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}
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/// <summary>
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/// Scene selected from the console.
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/// </summary>
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/// <value>
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/// If null, then all scenes are considered selected (signalled as "Root" on the console).
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/// </value>
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public Scene CurrentScene { get; private set; }
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public Scene CurrentOrFirstScene
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{
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get
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{
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if (m_currentScene == null)
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if (CurrentScene == null)
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{
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List<Scene> sceneList = Scenes;
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if (sceneList.Count == 0)
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@@ -125,7 +128,7 @@ namespace OpenSim.Region.Framework.Scenes
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}
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else
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{
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return m_currentScene;
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return CurrentScene;
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}
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}
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}
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@@ -169,11 +172,18 @@ namespace OpenSim.Region.Framework.Scenes
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public void HandleRestart(RegionInfo rdata)
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{
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m_log.Error("[SCENEMANAGER]: Got Restart message for region:" + rdata.RegionName + " Sending up to main");
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int RegionSceneElement = -1;
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Scene restartedScene = null;
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lock (m_localScenes)
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{
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m_localScenes.TryGetValue(rdata.RegionID, out restartedScene);
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m_localScenes.Remove(rdata.RegionID);
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}
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// If the currently selected scene has been restarted, then we can't reselect here since we the scene
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// hasn't yet been recreated. We will have to leave this to the caller.
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if (CurrentScene == restartedScene)
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CurrentScene = null;
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// Send signal to main that we're restarting this sim.
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OnRestartSim(rdata);
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@@ -313,14 +323,14 @@ namespace OpenSim.Region.Framework.Scenes
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private void ForEachCurrentScene(Action<Scene> func)
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{
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if (m_currentScene == null)
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if (CurrentScene == null)
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{
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List<Scene> sceneList = Scenes;
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sceneList.ForEach(func);
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}
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else
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{
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func(m_currentScene);
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func(CurrentScene);
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}
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}
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@@ -340,7 +350,7 @@ namespace OpenSim.Region.Framework.Scenes
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|| (String.Compare(regionName, "..") == 0)
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|| (String.Compare(regionName, "/") == 0))
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{
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m_currentScene = null;
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CurrentScene = null;
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return true;
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}
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else
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58
OpenSim/Region/Framework/Scenes/Tests/SceneManagerTests.cs
Normal file
58
OpenSim/Region/Framework/Scenes/Tests/SceneManagerTests.cs
Normal file
@@ -0,0 +1,58 @@
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/*
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* Copyright (c) Contributors, http://opensimulator.org/
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* See CONTRIBUTORS.TXT for a full list of copyright holders.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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* * Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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* * Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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* * Neither the name of the OpenSimulator Project nor the
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* names of its contributors may be used to endorse or promote products
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* derived from this software without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
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* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
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* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
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* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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using System;
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using System.Collections.Generic;
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using System.Reflection;
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using System.Threading;
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using NUnit.Framework;
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using OpenMetaverse;
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using OpenSim.Framework;
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using OpenSim.Framework.Communications;
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using OpenSim.Region.Framework.Scenes;
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using OpenSim.Services.Interfaces;
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using OpenSim.Tests.Common;
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using OpenSim.Tests.Common.Mock;
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namespace OpenSim.Region.Framework.Scenes.Tests
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{
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[TestFixture]
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public class SceneManagerTests
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{
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[Test]
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public void TestClose()
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{
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TestHelpers.InMethod();
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SceneHelpers sh = new SceneHelpers();
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Scene scene = sh.SetupScene();
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sh.SceneManager.Close();
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Assert.That(scene.ShuttingDown, Is.True);
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}
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}
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}
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