Merge branch 'master' into careminster

Conflicts:
	OpenSim/Region/CoreModules/World/Estate/EstateManagementModule.cs
	OpenSim/Region/Framework/Scenes/SceneManager.cs
This commit is contained in:
Melanie
2012-11-23 03:39:49 +00:00
7 changed files with 129 additions and 33 deletions

View File

@@ -107,16 +107,19 @@ namespace OpenSim.Region.Framework.Scenes
get { return new List<Scene>(m_localScenes.FindAll(delegate(Scene s) { return true; })); }
}
public Scene CurrentScene
{
get { return m_currentScene; }
}
/// <summary>
/// Scene selected from the console.
/// </summary>
/// <value>
/// If null, then all scenes are considered selected (signalled as "Root" on the console).
/// </value>
public Scene CurrentScene { get; private set; }
public Scene CurrentOrFirstScene
{
get
{
if (m_currentScene == null)
if (CurrentScene == null)
{
List<Scene> sceneList = Scenes;
if (sceneList.Count == 0)
@@ -125,7 +128,7 @@ namespace OpenSim.Region.Framework.Scenes
}
else
{
return m_currentScene;
return CurrentScene;
}
}
}
@@ -169,11 +172,18 @@ namespace OpenSim.Region.Framework.Scenes
public void HandleRestart(RegionInfo rdata)
{
m_log.Error("[SCENEMANAGER]: Got Restart message for region:" + rdata.RegionName + " Sending up to main");
int RegionSceneElement = -1;
Scene restartedScene = null;
lock (m_localScenes)
{
m_localScenes.TryGetValue(rdata.RegionID, out restartedScene);
m_localScenes.Remove(rdata.RegionID);
}
// If the currently selected scene has been restarted, then we can't reselect here since we the scene
// hasn't yet been recreated. We will have to leave this to the caller.
if (CurrentScene == restartedScene)
CurrentScene = null;
// Send signal to main that we're restarting this sim.
OnRestartSim(rdata);
@@ -313,14 +323,14 @@ namespace OpenSim.Region.Framework.Scenes
private void ForEachCurrentScene(Action<Scene> func)
{
if (m_currentScene == null)
if (CurrentScene == null)
{
List<Scene> sceneList = Scenes;
sceneList.ForEach(func);
}
else
{
func(m_currentScene);
func(CurrentScene);
}
}
@@ -340,7 +350,7 @@ namespace OpenSim.Region.Framework.Scenes
|| (String.Compare(regionName, "..") == 0)
|| (String.Compare(regionName, "/") == 0))
{
m_currentScene = null;
CurrentScene = null;
return true;
}
else