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Revert "Adding dynamic ossl permission control"
This reverts commit a3681f3052 until
further testing. Jenkins now fails ossl tests.
This commit is contained in:
@@ -264,9 +264,6 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
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// or a string explaining why this function can't be used.
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private string CheckThreatLevelTest(ThreatLevel level, string function)
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{
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if(GetDynaPerms(m_item.CreatorID, m_item.OwnerID, m_item.GroupID, function))
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return string.Empty;
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if (!m_FunctionPerms.ContainsKey(function))
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{
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FunctionPerms perms = new FunctionPerms();
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@@ -434,47 +431,6 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
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System.Threading.Thread.Sleep(delay);
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}
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private bool GetDynaPerms(UUID owner, UUID creator, UUID group, string function)
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{
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if (World.GetOsslPerms(owner, function))
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return true;
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if (World.GetOsslPerms(creator, function))
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return true;
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if (World.GetOsslPerms(creator, function))
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return true;
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return false;
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}
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public void osGrantScriptPermissions(LSL_Key avatar, LSL_List osfunctions)
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{
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CheckThreatLevel(ThreatLevel.Severe, "osGrantScriptPermissions");
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m_host.AddScriptLPS(1);
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UUID key;
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UUID.TryParse(avatar.m_string, out key);
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for (int item = 0; item <= osfunctions.Length - 1; item++)
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{
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string function = osfunctions.GetLSLStringItem(item);
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World.AddOsslPerm(key, function);
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}
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}
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public void osRevokeScriptPermissions (LSL_Key avatar, LSL_List osfunctions)
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{
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CheckThreatLevel(ThreatLevel.Severe, "osRevokeScriptPermissions");
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m_host.AddScriptLPS(1);
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UUID key;
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UUID.TryParse(avatar.m_string, out key);
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for (int item = 0; item <= osfunctions.Length - 1; item++)
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{
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string function = osfunctions.GetLSLStringItem(item);
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World.RemoveOsslPerm(key, function);
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}
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}
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public LSL_Integer osSetTerrainHeight(int x, int y, double val)
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{
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CheckThreatLevel(ThreatLevel.High, "osSetTerrainHeight");
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@@ -116,10 +116,6 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Interfaces
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{
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void CheckThreatLevel(ThreatLevel level, string function);
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// Scripted Script Permissions
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void osGrantScriptPermissions(LSL_Key avatar, LSL_List functions);
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void osRevokeScriptPermissions(LSL_Key avatar, LSL_List functions);
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//OpenSim functions
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string osSetDynamicTextureURL(string dynamicID, string contentType, string url, string extraParams, int timer);
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string osSetDynamicTextureURLBlend(string dynamicID, string contentType, string url, string extraParams,
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@@ -61,16 +61,6 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase
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Prim = new OSSLPrim(this);
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}
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public void osGrantScriptPermissions (LSL_Key avatar, LSL_List osfunctions)
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{
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m_OSSL_Functions.osGrantScriptPermissions(avatar, osfunctions);
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}
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public void osRevokeScriptPermissions (LSL_Key avatar, LSL_List osfunctions)
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{
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m_OSSL_Functions.osRevokeScriptPermissions(avatar, osfunctions);
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}
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public void osSetRegionWaterHeight(double height)
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{
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m_OSSL_Functions.osSetRegionWaterHeight(height);
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