This commit is contained in:
SignpostMarv
2012-08-17 14:47:53 +01:00
committed by Justin Clark-Casey (justincc)
parent e6fb458597
commit aee4353e9c

View File

@@ -2858,7 +2858,7 @@ namespace OpenSim.Region.Framework.Scenes
public void SetFaceColor(Vector3 color, int face)
{
// The only way to get a deep copy/ If we don't do this, we can
// mever detect color changes further down.
// never detect color changes further down.
Byte[] buf = Shape.Textures.GetBytes();
Primitive.TextureEntry tex = new Primitive.TextureEntry(buf, 0, buf.Length);
Color4 texcolor;