Formatting cleanup.

This commit is contained in:
Jeff Ames
2010-02-15 19:15:03 +09:00
parent 5c7acd0d4d
commit af265e001d
24 changed files with 193 additions and 196 deletions

View File

@@ -65,7 +65,7 @@ namespace OpenSim.Region.Framework.Interfaces
/// The UUID of the texture updater, not the texture UUID. If you need the texture UUID then you will need
/// to obtain it directly from the SceneObjectPart. For instance, if ALL_SIDES is set then this texture
/// can be obtained as SceneObjectPart.Shape.Textures.DefaultTexture.TextureID
/// </returns>
/// </returns>
UUID AddDynamicTextureData(UUID simID, UUID primID, string contentType, string data, string extraParams,
int updateTimer, bool SetBlending, byte AlphaValue);