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Formatting cleanup.
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@@ -65,7 +65,7 @@ namespace OpenSim.Region.Framework.Interfaces
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/// The UUID of the texture updater, not the texture UUID. If you need the texture UUID then you will need
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/// to obtain it directly from the SceneObjectPart. For instance, if ALL_SIDES is set then this texture
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/// can be obtained as SceneObjectPart.Shape.Textures.DefaultTexture.TextureID
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/// </returns>
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/// </returns>
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UUID AddDynamicTextureData(UUID simID, UUID primID, string contentType, string data, string extraParams,
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int updateTimer, bool SetBlending, byte AlphaValue);
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