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Merge branch 'master' into careminster
Conflicts: OpenSim/Region/OptionalModules/World/NPC/NPCModule.cs
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@@ -88,25 +88,26 @@ namespace OpenSim.Region.OptionalModules.World.NPC
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public bool SetNPCAppearance(UUID agentId, AvatarAppearance appearance, Scene scene)
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{
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ScenePresence sp = scene.GetScenePresence(agentId);
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if (sp == null || sp.IsChildAgent)
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ScenePresence npc = scene.GetScenePresence(agentId);
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if (npc == null || npc.IsChildAgent)
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return false;
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lock (m_avatars)
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if (!m_avatars.ContainsKey(agentId))
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return false;
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// Delete existing sp attachments
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scene.AttachmentsModule.DeleteAttachmentsFromScene(sp, false);
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// Delete existing npc attachments
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scene.AttachmentsModule.DeleteAttachmentsFromScene(npc, false);
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AvatarAppearance app = new AvatarAppearance(appearance, true);
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sp.Appearance = app;
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// Set new sp appearance. Also sends to clients.
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scene.RequestModuleInterface<IAvatarFactoryModule>().SetAppearance(sp, app);
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// XXX: We can't just use IAvatarFactoryModule.SetAppearance() yet since it doesn't transfer attachments
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AvatarAppearance npcAppearance = new AvatarAppearance(appearance, true);
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npc.Appearance = npcAppearance;
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// Rez needed sp attachments
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scene.AttachmentsModule.RezAttachments(sp);
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// Rez needed npc attachments
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scene.AttachmentsModule.RezAttachments(npc);
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IAvatarFactoryModule module = scene.RequestModuleInterface<IAvatarFactoryModule>();
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module.SendAppearance(npc.UUID);
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return true;
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}
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