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narrange to do basic cleanup of the CMS module
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@@ -1,57 +1,70 @@
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#region Header
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// IContentDatabase.cs
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// User: bongiojp
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//
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//
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//
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#endregion Header
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using System;
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using libsecondlife;
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using OpenSim.Region.Environment.Scenes;
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using Nini.Config;
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namespace OpenSim.Region.Environment.Modules.ContentManagement
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{
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public interface IContentDatabase
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{
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/// <summary>
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/// Similar to the IRegionModule function. This is the function to be called before attempting to interface with the database.
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/// Initialise should be called one for each region to be contained in the database. The directory should be the full path
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/// to the repository and will only be defined once, regardless of how many times the method is called.
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/// </summary>
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void Initialise(Scene scene, String dir);
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/// <summary>
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/// Should be called once after Initialise has been called.
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/// </summary>
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void PostInitialise();
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/// <summary>
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/// Returns the total number of revisions saved for a specific region.
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/// </summary>
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int NumOfRegionRev(LLUUID regionid);
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/// <summary>
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/// Saves the Region terrain map and objects within the region as xml to the database.
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/// </summary>
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void SaveRegion(LLUUID regionid, string regionName, string logMessage);
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{
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public interface IContentDatabase
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{
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#region Methods
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/// <summary>
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/// Retrieves the xml that describes each individual object from the last revision or specific revision of the given region.
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/// </summary>
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System.Collections.ArrayList GetRegionObjectXMLList(LLUUID regionid);
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System.Collections.ArrayList GetRegionObjectXMLList(LLUUID regionid, int revision);
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string GetRegionObjectHeightMap(LLUUID regionid);
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string GetRegionObjectHeightMap(LLUUID regionid, int revision);
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/// <summary>
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/// Returns a list of the revision numbers and corresponding log messages for a given region.
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/// </summary>
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System.Collections.Generic.SortedDictionary<string, string> ListOfRegionRevisions(LLUUID id);
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/// <summary>
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/// Returns the most recent revision number of a region.
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/// </summary>
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int GetMostRecentRevision(LLUUID regionid);
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/// <summary>
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/// Returns the most recent revision number of a region.
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/// </summary>
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int GetMostRecentRevision(LLUUID regionid);
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}
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}
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string GetRegionObjectHeightMap(LLUUID regionid);
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string GetRegionObjectHeightMap(LLUUID regionid, int revision);
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/// <summary>
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/// Retrieves the xml that describes each individual object from the last revision or specific revision of the given region.
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/// </summary>
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System.Collections.ArrayList GetRegionObjectXMLList(LLUUID regionid);
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System.Collections.ArrayList GetRegionObjectXMLList(LLUUID regionid, int revision);
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/// <summary>
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/// Similar to the IRegionModule function. This is the function to be called before attempting to interface with the database.
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/// Initialise should be called one for each region to be contained in the database. The directory should be the full path
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/// to the repository and will only be defined once, regardless of how many times the method is called.
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/// </summary>
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void Initialise(Scene scene, String dir);
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/// <summary>
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/// Returns a list of the revision numbers and corresponding log messages for a given region.
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/// </summary>
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System.Collections.Generic.SortedDictionary<string, string> ListOfRegionRevisions(LLUUID id);
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/// <summary>
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/// Returns the total number of revisions saved for a specific region.
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/// </summary>
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int NumOfRegionRev(LLUUID regionid);
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/// <summary>
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/// Should be called once after Initialise has been called.
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/// </summary>
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void PostInitialise();
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/// <summary>
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/// Saves the Region terrain map and objects within the region as xml to the database.
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/// </summary>
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void SaveRegion(LLUUID regionid, string regionName, string logMessage);
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#endregion Methods
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}
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}
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