mirror of
https://github.com/opensim/opensim.git
synced 2026-06-06 11:25:46 +08:00
use SceneObjectPart instead of var
Conflicts: OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
This commit is contained in:
@@ -6252,19 +6252,17 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
|
||||
m_host.AddScriptLPS(1);
|
||||
|
||||
List<SceneObjectPart> parts = GetLinkParts(linknumber);
|
||||
if (parts.Count > 0)
|
||||
|
||||
try
|
||||
{
|
||||
try
|
||||
{
|
||||
foreach (var part in parts)
|
||||
{
|
||||
SetTextureAnim(part, mode, face, sizex, sizey, start, length, rate);
|
||||
}
|
||||
}
|
||||
finally
|
||||
foreach (SceneObjectPart part in parts)
|
||||
{
|
||||
SetTextureAnim(part, mode, face, sizex, sizey, start, length, rate);
|
||||
}
|
||||
}
|
||||
finally
|
||||
{
|
||||
}
|
||||
}
|
||||
|
||||
private void SetTextureAnim(SceneObjectPart part, int mode, int face, int sizex, int sizey, double start, double length, double rate)
|
||||
@@ -6658,7 +6656,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
|
||||
|
||||
List<SceneObjectPart> parts = GetLinkParts(linknumber);
|
||||
|
||||
foreach (var part in parts)
|
||||
foreach (SceneObjectPart part in parts)
|
||||
{
|
||||
SetParticleSystem(part, rules);
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user