stop passing FromUserInventoryItemID right down into the deserializer.

the code becomes simpler if this is set from the outside - only one place needs to do this.
This commit is contained in:
Justin Clark-Casey (justincc)
2011-09-02 00:50:16 +01:00
parent 9c0a03731d
commit af7c6c5f39
3 changed files with 7 additions and 30 deletions

View File

@@ -732,8 +732,7 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess
XmlElement e = (XmlElement)doc.SelectSingleNode("/CoalescedObject");
if (e == null || attachment) // Single
{
SceneObjectGroup g =
SceneObjectSerializer.FromOriginalXmlFormat(UUID.Zero, xmlData);
SceneObjectGroup g = SceneObjectSerializer.FromOriginalXmlFormat(xmlData);
objlist.Add(g);
veclist.Add(new Vector3(0, 0, 0));
@@ -762,8 +761,7 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess
XmlNodeList groups = e.SelectNodes("SceneObjectGroup");
foreach (XmlNode n in groups)
{
SceneObjectGroup g =
SceneObjectSerializer.FromOriginalXmlFormat(UUID.Zero, n.OuterXml);
SceneObjectGroup g = SceneObjectSerializer.FromOriginalXmlFormat(n.OuterXml);
objlist.Add(g);
XmlElement el = (XmlElement)n;