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stop passing FromUserInventoryItemID right down into the deserializer.
the code becomes simpler if this is set from the outside - only one place needs to do this.
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@@ -732,8 +732,7 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess
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XmlElement e = (XmlElement)doc.SelectSingleNode("/CoalescedObject");
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if (e == null || attachment) // Single
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{
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SceneObjectGroup g =
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SceneObjectSerializer.FromOriginalXmlFormat(UUID.Zero, xmlData);
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SceneObjectGroup g = SceneObjectSerializer.FromOriginalXmlFormat(xmlData);
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objlist.Add(g);
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veclist.Add(new Vector3(0, 0, 0));
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@@ -762,8 +761,7 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess
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XmlNodeList groups = e.SelectNodes("SceneObjectGroup");
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foreach (XmlNode n in groups)
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{
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SceneObjectGroup g =
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SceneObjectSerializer.FromOriginalXmlFormat(UUID.Zero, n.OuterXml);
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SceneObjectGroup g = SceneObjectSerializer.FromOriginalXmlFormat(n.OuterXml);
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objlist.Add(g);
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XmlElement el = (XmlElement)n;
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