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stop passing FromUserInventoryItemID right down into the deserializer.
the code becomes simpler if this is set from the outside - only one place needs to do this.
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@@ -1903,23 +1903,12 @@ namespace OpenSim.Region.Framework.Scenes
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/// <param name="xmlReader"></param>
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/// <returns></returns>
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public static SceneObjectPart FromXml(XmlTextReader xmlReader)
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{
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return FromXml(UUID.Zero, xmlReader);
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}
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/// <summary>
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/// Restore this part from the serialized xml representation.
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/// </summary>
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/// <param name="fromUserInventoryItemId">The inventory id from which this part came, if applicable</param>
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/// <param name="xmlReader"></param>
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/// <returns></returns>
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public static SceneObjectPart FromXml(UUID fromUserInventoryItemId, XmlTextReader xmlReader)
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{
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SceneObjectPart part = SceneObjectSerializer.Xml2ToSOP(xmlReader);
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part.m_fromUserInventoryItemID = fromUserInventoryItemId;
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// for tempOnRez objects, we have to fix the Expire date.
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if ((part.Flags & PrimFlags.TemporaryOnRez) != 0) part.ResetExpire();
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if ((part.Flags & PrimFlags.TemporaryOnRez) != 0)
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part.ResetExpire();
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return part;
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}
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