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ScriptEngine: Some error handling, logs to logger
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@@ -155,7 +155,7 @@ namespace OpenSim
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}
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// Load all script engines found
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//OpenSim.Region.Environment.Scenes.Scripting.ScriptEngineLoader ScriptEngineLoader = new OpenSim.Region.Environment.Scenes.Scripting.ScriptEngineLoader();
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OpenSim.Region.Environment.Scenes.Scripting.ScriptEngineLoader ScriptEngineLoader = new OpenSim.Region.Environment.Scenes.Scripting.ScriptEngineLoader(m_log);
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for (int i = 0; i < configFiles.Length; i++)
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{
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@@ -166,11 +166,11 @@ namespace OpenSim
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UDPServer udpServer;
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Scene scene = SetupScene(regionInfo, out udpServer);
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//OpenSim.Region.Environment.Scenes.Scripting.ScriptEngineInterface ScriptEngine = ScriptEngineLoader.LoadScriptEngine("DotNetEngine");
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//scene.AddScriptEngine(ScriptEngine);
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//// TODO: TEMP load default script
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//ScriptEngine.StartScript(Path.Combine("ScriptEngines", "default.lsl"), "TEST");
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OpenSim.Region.Environment.Scenes.Scripting.ScriptEngineInterface ScriptEngine = ScriptEngineLoader.LoadScriptEngine("DotNetEngine");
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scene.AddScriptEngine(ScriptEngine, m_log);
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// TODO: TEMP load default script
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ScriptEngine.StartScript(Path.Combine("ScriptEngines", "default.lsl"), "TEST");
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m_localScenes.Add(scene);
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