ScriptEngine: Some error handling, logs to logger

This commit is contained in:
Tedd Hansen
2007-08-14 15:59:36 +00:00
parent ff08d4d016
commit afaa12a9e2
12 changed files with 69 additions and 428 deletions

View File

@@ -155,7 +155,7 @@ namespace OpenSim
}
// Load all script engines found
//OpenSim.Region.Environment.Scenes.Scripting.ScriptEngineLoader ScriptEngineLoader = new OpenSim.Region.Environment.Scenes.Scripting.ScriptEngineLoader();
OpenSim.Region.Environment.Scenes.Scripting.ScriptEngineLoader ScriptEngineLoader = new OpenSim.Region.Environment.Scenes.Scripting.ScriptEngineLoader(m_log);
for (int i = 0; i < configFiles.Length; i++)
{
@@ -166,11 +166,11 @@ namespace OpenSim
UDPServer udpServer;
Scene scene = SetupScene(regionInfo, out udpServer);
//OpenSim.Region.Environment.Scenes.Scripting.ScriptEngineInterface ScriptEngine = ScriptEngineLoader.LoadScriptEngine("DotNetEngine");
//scene.AddScriptEngine(ScriptEngine);
//// TODO: TEMP load default script
//ScriptEngine.StartScript(Path.Combine("ScriptEngines", "default.lsl"), "TEST");
OpenSim.Region.Environment.Scenes.Scripting.ScriptEngineInterface ScriptEngine = ScriptEngineLoader.LoadScriptEngine("DotNetEngine");
scene.AddScriptEngine(ScriptEngine, m_log);
// TODO: TEMP load default script
ScriptEngine.StartScript(Path.Combine("ScriptEngines", "default.lsl"), "TEST");
m_localScenes.Add(scene);