ScriptEngine: Some error handling, logs to logger

This commit is contained in:
Tedd Hansen
2007-08-14 15:59:36 +00:00
parent ff08d4d016
commit afaa12a9e2
12 changed files with 69 additions and 428 deletions

View File

@@ -35,6 +35,7 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine
public static class Common
{
static public bool Debug = true;
static public ScriptEngine mySE;
//public delegate void SendToDebugEventDelegate(string Message);
//public delegate void SendToLogEventDelegate(string Message);
@@ -44,13 +45,13 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine
static public void SendToDebug(string Message)
{
//if (Debug == true)
Console.WriteLine("SE:Debug: " + Message);
mySE.m_logger.Verbose("ScriptEngine", "Debug: " + Message);
//SendToDebugEvent("\r\n" + DateTime.Now.ToString("[HH:mm:ss] ") + Message);
}
static public void SendToLog(string Message)
{
//if (Debug == true)
Console.WriteLine("SE:LOG: " + Message);
mySE.m_logger.Verbose("ScriptEngine", "LOG: " + Message);
//SendToLogEvent("\r\n" + DateTime.Now.ToString("[HH:mm:ss] ") + Message);
}
}