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Merge branch 'master' into bigmerge
Conflicts: OpenSim/Region/CoreModules/Avatar/Friends/FriendsModule.cs
This commit is contained in:
@@ -165,7 +165,9 @@ namespace OpenSim.Region.CoreModules.Avatar.Friends
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// Instantiate the request handler
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IHttpServer server = MainServer.GetHttpServer((uint)mPort);
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server.AddStreamHandler(new FriendsRequestHandler(this));
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if (server != null)
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server.AddStreamHandler(new FriendsRequestHandler(this));
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}
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if (m_FriendsService == null)
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@@ -352,20 +354,13 @@ namespace OpenSim.Region.CoreModules.Avatar.Friends
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continue;
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}
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PresenceInfo presence = null;
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PresenceInfo[] presences = PresenceService.GetAgents(new string[] { fid });
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if (presences != null && presences.Length > 0)
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presence = presences[0];
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if (presence != null)
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im.offline = 0;
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im.offline = 0;
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im.fromAgentID = fromAgentID.Guid;
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im.fromAgentName = firstname + " " + lastname;
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im.offline = (byte)((presence == null) ? 1 : 0);
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im.imSessionID = im.fromAgentID;
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im.message = FriendshipMessage(fid);
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// Finally
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LocalFriendshipOffered(agentID, im);
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}
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@@ -576,9 +571,14 @@ namespace OpenSim.Region.CoreModules.Avatar.Friends
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private void OnApproveFriendRequest(IClientAPI client, UUID agentID, UUID friendID, List<UUID> callingCardFolders)
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{
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m_log.DebugFormat("[FRIENDS]: {0} accepted friendship from {1}", agentID, friendID);
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m_log.DebugFormat("[FRIENDS]: {0} accepted friendship from {1}", client.AgentId, friendID);
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StoreFriendships(agentID, friendID);
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AddFriend(client, friendID);
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}
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public void AddFriend(IClientAPI client, UUID friendID)
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{
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StoreFriendships(client.AgentId, friendID);
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ICallingCardModule ccm = client.Scene.RequestModuleInterface<ICallingCardModule>();
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if (ccm != null)
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@@ -594,7 +594,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Friends
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//
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// Try Local
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if (LocalFriendshipApproved(agentID, client.Name, friendID))
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if (LocalFriendshipApproved(client.AgentId, client.Name, friendID))
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{
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client.SendAgentOnline(new UUID[] { friendID });
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return;
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@@ -608,7 +608,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Friends
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if (friendSession != null)
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{
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GridRegion region = GridService.GetRegionByUUID(m_Scenes[0].RegionInfo.ScopeID, friendSession.RegionID);
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m_FriendsSimConnector.FriendshipApproved(region, agentID, client.Name, friendID);
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m_FriendsSimConnector.FriendshipApproved(region, client.AgentId, client.Name, friendID);
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client.SendAgentOnline(new UUID[] { friendID });
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}
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}
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@@ -882,7 +882,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Friends
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}
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/// <summary>
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/// Update loca cache only
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/// Update local cache only
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/// </summary>
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/// <param name="userID"></param>
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/// <param name="friendID"></param>
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