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* Adds various tweakable avatar control options to the OpenSim.ini.example.
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@@ -207,6 +207,41 @@ m_avatarobjectcontact_bounce = 0.1
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objectcontact_friction = 250.0
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objectcontact_bounce = 0.2
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; # Avatar Control
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; PID Controller Settings. These affect the math that causes the avatar to reach the
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av_pid_derivative_linux = 3200.0
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av_pid_proportional_linux = 1400.0
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av_pid_derivative_win = 2200.0
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av_pid_proportional_win = 900.0;
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;girth of the avatar. Adds radius to the height also
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av_capsule_radius = 0.37
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; Max force permissible to use to keep the avatar standing up straight
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av_capsule_standup_tensor_win = 550000
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av_capsule_standup_tensor_linux = 2000000
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; used to calculate mass of avatar.
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; float AVvolume = (float) (Math.PI*Math.Pow(CAPSULE_RADIUS, 2)*CAPSULE_LENGTH);
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; av_density * AVvolume;
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av_density = 80
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; use this value to cut 52% of the height the sim gives us
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av_height_fudge_factor = 0.52
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; Movement. Smaller is faster.
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; speed of movement with Always Run off
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av_movement_divisor_walk = 1.3
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; speed of movement with Always Run on
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av_movement_divisor_run = 0.8
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[RemoteAdmin]
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enabled = false
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