Changing the AssetBase constructors to avoid initializing assets with an unknown asset type, and log an error if it ever does happen

This commit is contained in:
John Hurliman
2009-11-05 13:10:58 -08:00
parent e6d7303b29
commit afef1ac191
31 changed files with 105 additions and 122 deletions

View File

@@ -66,9 +66,9 @@ namespace OpenSim.Data.Tests
[Test]
public void T010_StoreSimpleAsset()
{
AssetBase a1 = new AssetBase(uuid1, "asset one");
AssetBase a2 = new AssetBase(uuid2, "asset two");
AssetBase a3 = new AssetBase(uuid3, "asset three");
AssetBase a1 = new AssetBase(uuid1, "asset one", (sbyte)AssetType.Texture);
AssetBase a2 = new AssetBase(uuid2, "asset two", (sbyte)AssetType.Texture);
AssetBase a3 = new AssetBase(uuid3, "asset three", (sbyte)AssetType.Texture);
a1.Data = asset1;
a2.Data = asset1;
a3.Data = asset1;

View File

@@ -297,8 +297,8 @@ namespace OpenSim.Data.Tests
public void AssetShouldMatch()
{
UUID uuid1 = UUID.Random();
AssetBase actual = new AssetBase(uuid1, "asset one");
AssetBase expected = new AssetBase(uuid1, "asset one");
AssetBase actual = new AssetBase(uuid1, "asset one", (sbyte)AssetType.Texture);
AssetBase expected = new AssetBase(uuid1, "asset one", (sbyte)AssetType.Texture);
var constraint = Constraints.PropertyCompareConstraint(expected);
@@ -309,8 +309,8 @@ namespace OpenSim.Data.Tests
public void AssetShouldNotMatch()
{
UUID uuid1 = UUID.Random();
AssetBase actual = new AssetBase(uuid1, "asset one");
AssetBase expected = new AssetBase(UUID.Random(), "asset one");
AssetBase actual = new AssetBase(uuid1, "asset one", (sbyte)AssetType.Texture);
AssetBase expected = new AssetBase(UUID.Random(), "asset one", (sbyte)AssetType.Texture);
var constraint = Constraints.PropertyCompareConstraint(expected);
@@ -321,8 +321,8 @@ namespace OpenSim.Data.Tests
public void AssetShouldNotMatch2()
{
UUID uuid1 = UUID.Random();
AssetBase actual = new AssetBase(uuid1, "asset one");
AssetBase expected = new AssetBase(uuid1, "asset two");
AssetBase actual = new AssetBase(uuid1, "asset one", (sbyte)AssetType.Texture);
AssetBase expected = new AssetBase(uuid1, "asset two", (sbyte)AssetType.Texture);
var constraint = Constraints.PropertyCompareConstraint(expected);

View File

@@ -165,7 +165,7 @@ namespace OpenSim.Data.Tests
[Test]
public void TestScramble()
{
AssetBase actual = new AssetBase(UUID.Random(), "asset one");
AssetBase actual = new AssetBase(UUID.Random(), "asset one", (sbyte)AssetType.Texture);
new PropertyScrambler<AssetBase>().Scramble(actual);
}
@@ -173,8 +173,7 @@ namespace OpenSim.Data.Tests
public void DontScramble()
{
UUID uuid = UUID.Random();
AssetBase asset = new AssetBase();
asset.FullID = uuid;
AssetBase asset = new AssetBase(uuid, "asset", (sbyte)AssetType.Texture);
new PropertyScrambler<AssetBase>()
.DontScramble(x => x.Metadata)
.DontScramble(x => x.FullID)