Changing the AssetBase constructors to avoid initializing assets with an unknown asset type, and log an error if it ever does happen

This commit is contained in:
John Hurliman
2009-11-05 13:10:58 -08:00
parent e6d7303b29
commit afef1ac191
31 changed files with 105 additions and 122 deletions

View File

@@ -888,10 +888,7 @@ namespace OpenSim.Framework.Capabilities
}
AssetBase asset;
asset = new AssetBase();
asset.FullID = assetID;
asset.Type = assType;
asset.Name = assetName;
asset = new AssetBase(assetID, assetName, assType);
asset.Data = data;
if (AddNewAsset != null)
AddNewAsset(asset);