Changing the AssetBase constructors to avoid initializing assets with an unknown asset type, and log an error if it ever does happen

This commit is contained in:
John Hurliman
2009-11-05 13:10:58 -08:00
parent e6d7303b29
commit afef1ac191
31 changed files with 105 additions and 122 deletions

View File

@@ -118,7 +118,7 @@ namespace OpenSim.Region.Framework.Scenes.Hypergrid
// HGAssetService dispatches it to the remote grid.
// It's not pretty, but the best that can be done while
// not having a global naming infrastructure
AssetBase asset1 = new AssetBase();
AssetBase asset1 = new AssetBase(asset.FullID, asset.Name, asset.Type);
Copy(asset, asset1);
try
{