Changing the AssetBase constructors to avoid initializing assets with an unknown asset type, and log an error if it ever does happen

This commit is contained in:
John Hurliman
2009-11-05 13:10:58 -08:00
parent e6d7303b29
commit afef1ac191
31 changed files with 105 additions and 122 deletions

View File

@@ -49,11 +49,8 @@ namespace OpenSim.Region.OptionalModules.Scripting.Minimodule
public UUID SaveBitmap(Bitmap data, bool lossless, bool temporary)
{
AssetBase asset = new AssetBase();
asset.FullID = UUID.Random();
AssetBase asset = new AssetBase(UUID.Random(), "MRMDynamicImage", (sbyte)AssetType.Texture);
asset.Data = OpenJPEG.EncodeFromImage(data, lossless);
asset.Name = "MRMDynamicImage";
asset.Type = 0;
asset.Description = "MRM Image";
asset.Local = false;
asset.Temporary = temporary;