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* Fixed Resending Terse Updates Message on the console causing CPU usage to spike when the network connection isn't 100% and fast.
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@@ -251,8 +251,8 @@ namespace OpenSim.Region.ClientStack
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{
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if ((now - packet.TickCount > RESEND_TIMEOUT) && (!packet.Header.Resent))
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{
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MainLog.Instance.Verbose("Resending " + packet.Type.ToString() + " packet, " +
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(now - packet.TickCount) + "ms have passed");
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//MainLog.Instance.Verbose("Resending " + packet.Type.ToString() + " packet, " +
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//(now - packet.TickCount) + "ms have passed");
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packet.Header.Resent = true;
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OutPacket(packet);
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