* Don't save attachments on saving oar, which stops them coming back as ghost prims
This commit is contained in:
Justin Clarke Casey
2008-11-01 21:28:52 +00:00
parent 388c053dcb
commit b03e34dd2d
5 changed files with 14 additions and 15 deletions

View File

@@ -273,7 +273,12 @@ namespace OpenSim.Region.Environment.Modules.World.Archiver
foreach (EntityBase entity in entities)
{
if (entity is SceneObjectGroup)
sceneObjects.Add((SceneObjectGroup)entity);
{
SceneObjectGroup sceneObject = (SceneObjectGroup)entity;
if (sceneObject.RootPart != null && !sceneObject.RootPart.IsAttachment)
sceneObjects.Add((SceneObjectGroup)entity);
}
}
foreach (SceneObjectGroup sceneObject in sceneObjects)