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* Don't save attachments on saving oar, which stops them coming back as ghost prims
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@@ -741,7 +741,6 @@ namespace OpenSim.Region.Environment.Scenes
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{
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m_scene.PhysicsScene.RemovePrim(m_rootPart.PhysActor);
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m_rootPart.PhysActor = null;
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}
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AbsolutePosition = AttachOffset;
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