try save a tiny bit of CO2

This commit is contained in:
UbitUmarov
2021-11-02 17:25:29 +00:00
parent 0a2f9ff6e1
commit b08ffb622f

View File

@@ -73,6 +73,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Plugins
}
private Dictionary<string,TimerInfo> Timers = new Dictionary<string,TimerInfo>();
private List<TimerInfo> TimersCache = null;
private object TimerListLock = new object();
public void SetTimerEvent(uint m_localID, UUID m_itemID, double sec)
@@ -83,22 +84,27 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Plugins
return;
}
// Add to timer
TimerInfo ts = new TimerInfo();
ts.localID = m_localID;
ts.itemID = m_itemID;
ts.interval = Convert.ToInt64(sec * 10000000); // How many 100 nanoseconds (ticks) should we wait
// 2193386136332921 ticks
// 219338613 seconds
//ts.next = DateTime.Now.ToUniversalTime().AddSeconds(ts.interval);
ts.next = DateTime.Now.Ticks + ts.interval;
string key = MakeTimerKey(m_localID, m_itemID);
lock (TimerListLock)
{
// Adds if timer doesn't exist, otherwise replaces with new timer
Timers[key] = ts;
Timers.TryGetValue(key, out TimerInfo ts);
if(ts == null)
{
ts = new TimerInfo()
{
localID = m_localID,
itemID = m_itemID,
interval = (long)(sec * 10000000),
next = DateTime.Now.Ticks + ts.interval
};
Timers[key] = ts;
TimersCache = null;
}
else
{
ts.interval = (long)(sec * 10000000);
ts.next = DateTime.Now.Ticks + ts.interval;
}
}
}
@@ -112,27 +118,28 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Plugins
{
m_CmdManager.m_ScriptEngine.CancelScriptEvent(ts.itemID, "timer");
Timers.Remove(key);
TimersCache = null;
}
}
}
public void CheckTimerEvents()
{
// Nothing to do here?
if (Timers.Count == 0)
return;
List<TimerInfo> tvals;
lock (TimerListLock)
{
// Go through all timers
tvals = new List<TimerInfo>(Timers.Values);
if (Timers.Count == 0)
return;
if (TimersCache == null)
TimersCache = new List<TimerInfo>(Timers.Values);
tvals = TimersCache;
}
long now = DateTime.Now.Ticks;
foreach (TimerInfo ts in tvals)
{
// Time has passed?
if (ts.next < DateTime.Now.Ticks)
if (ts.next <= now)
{
//m_log.Debug("Time has passed: Now: " + DateTime.Now.Ticks + ", Passed: " + ts.next);
// Add it to queue
@@ -140,9 +147,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Plugins
new EventParams("timer", new Object[0],
new DetectParams[0]));
// set next interval
//ts.next = DateTime.Now.ToUniversalTime().AddSeconds(ts.interval);
ts.next = DateTime.Now.Ticks + ts.interval;
ts.next = now + ts.interval;
}
}
}
@@ -151,23 +156,29 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Plugins
{
List<Object> data = new List<Object>();
List<TimerInfo> tvals;
lock (TimerListLock)
{
Dictionary<string, TimerInfo>.ValueCollection tvals = Timers.Values;
foreach (TimerInfo ts in tvals)
if (Timers.Count == 0)
return new object[0];
if (TimersCache == null)
TimersCache = new List<TimerInfo>(Timers.Values);
tvals = TimersCache;
}
foreach (TimerInfo ts in tvals)
{
if (ts.itemID == itemID)
{
if (ts.itemID == itemID)
{
data.Add(ts.interval);
data.Add(ts.next-DateTime.Now.Ticks);
}
data.Add(ts.interval);
data.Add(ts.next-DateTime.Now.Ticks);
}
}
return data.ToArray();
}
public void CreateFromData(uint localID, UUID itemID, UUID objectID,
Object[] data)
public void CreateFromData(uint localID, UUID itemID, UUID objectID, Object[] data)
{
int idx = 0;
@@ -180,10 +191,12 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Plugins
ts.interval = (long)data[idx];
ts.next = DateTime.Now.Ticks + (long)data[idx+1];
idx += 2;
string tskey = MakeTimerKey(localID, itemID);
lock (TimerListLock)
{
Timers.Add(MakeTimerKey(localID, itemID), ts);
Timers.Add(tskey, ts);
TimersCache = null;
}
}
}
@@ -191,13 +204,19 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Plugins
public List<TimerInfo> GetTimersInfo()
{
List<TimerInfo> retList = new List<TimerInfo>();
List<TimerInfo> tvals;
lock (TimerListLock)
{
foreach (TimerInfo i in Timers.Values)
retList.Add(i.Clone());
if (Timers.Count == 0)
return retList;
if (TimersCache == null)
TimersCache = new List<TimerInfo>(Timers.Values);
tvals = TimersCache;
}
foreach (TimerInfo i in tvals)
retList.Add(i.Clone());
return retList;
}
}