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Merge branch 'master' into careminster
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@@ -92,7 +92,7 @@ namespace OpenSim.Region.OptionalModules.Agent.TextureSender
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m_scene = scene;
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MainConsole.Instance.Commands.AddCommand(
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"j2k",
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"Assets",
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false,
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"j2k decode",
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"j2k decode <ID>",
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@@ -82,19 +82,19 @@ namespace OpenSim.Region.CoreModules.UDP.Linden
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m_scenes[scene.RegionInfo.RegionID] = scene;
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scene.AddCommand(
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this, "image queues clear",
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"Comms", this, "image queues clear",
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"image queues clear <first-name> <last-name>",
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"Clear the image queues (textures downloaded via UDP) for a particular client.",
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(mod, cmd) => MainConsole.Instance.Output(HandleImageQueuesClear(cmd)));
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scene.AddCommand(
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this, "image queues show",
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"Comms", this, "image queues show",
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"image queues show <first-name> <last-name>",
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"Show the image queues (textures downloaded via UDP) for a particular client.",
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(mod, cmd) => MainConsole.Instance.Output(GetImageQueuesReport(cmd)));
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scene.AddCommand(
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this, "show pqueues",
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"Comms", this, "show pqueues",
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"show pqueues [full]",
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"Show priority queue data for each client",
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"Without the 'full' option, only root agents are shown."
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@@ -102,7 +102,7 @@ namespace OpenSim.Region.CoreModules.UDP.Linden
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(mod, cmd) => MainConsole.Instance.Output(GetPQueuesReport(cmd)));
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scene.AddCommand(
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this, "show queues",
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"Comms", this, "show queues",
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"show queues [full]",
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"Show queue data for each client",
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"Without the 'full' option, only root agents are shown."
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@@ -110,13 +110,13 @@ namespace OpenSim.Region.CoreModules.UDP.Linden
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(mod, cmd) => MainConsole.Instance.Output(GetQueuesReport(cmd)));
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scene.AddCommand(
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this, "show image queues",
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"Comms", this, "show image queues",
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"show image queues <first-name> <last-name>",
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"Show the image queues (textures downloaded via UDP) for a particular client.",
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(mod, cmd) => MainConsole.Instance.Output(GetImageQueuesReport(cmd)));
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scene.AddCommand(
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this, "show throttles",
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"Comms", this, "show throttles",
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"show throttles [full]",
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"Show throttle settings for each client and for the server overall",
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"Without the 'full' option, only root agents are shown."
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@@ -124,7 +124,7 @@ namespace OpenSim.Region.CoreModules.UDP.Linden
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(mod, cmd) => MainConsole.Instance.Output(GetThrottlesReport(cmd)));
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scene.AddCommand(
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this, "emergency-monitoring",
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"Comms", this, "emergency-monitoring",
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"emergency-monitoring",
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"Go on/off emergency monitoring mode",
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"Go on/off emergency monitoring mode",
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@@ -88,7 +88,7 @@ namespace OpenSim.Region.OptionalModules.Asset
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m_scene = scene;
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MainConsole.Instance.Commands.AddCommand(
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"asset",
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"Assets",
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false,
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"show asset",
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"show asset <ID>",
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@@ -96,7 +96,7 @@ namespace OpenSim.Region.OptionalModules.Asset
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HandleShowAsset);
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MainConsole.Instance.Commands.AddCommand(
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"asset", false, "dump asset",
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"Assets", false, "dump asset",
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"dump asset <id>",
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"Dump an asset",
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HandleDumpAsset);
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@@ -94,13 +94,13 @@ namespace OpenSim.Region.OptionalModules.Avatar.Appearance
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m_scenes[scene.RegionInfo.RegionID] = scene;
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scene.AddCommand(
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this, "show appearance",
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"Users", this, "show appearance",
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"show appearance [<first-name> <last-name>]",
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"Synonym for 'appearance show'",
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HandleShowAppearanceCommand);
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scene.AddCommand(
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this, "appearance show",
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"Users", this, "appearance show",
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"appearance show [<first-name> <last-name>]",
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"Show appearance information for each avatar in the simulator.",
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"This command checks whether the simulator has all the baked textures required to display an avatar to other viewers. "
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@@ -110,14 +110,14 @@ namespace OpenSim.Region.OptionalModules.Avatar.Appearance
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HandleShowAppearanceCommand);
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scene.AddCommand(
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this, "appearance send",
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"Users", this, "appearance send",
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"appearance send [<first-name> <last-name>]",
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"Send appearance data for each avatar in the simulator to other viewers.",
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"Optionally, you can specify that only a particular avatar's appearance data is sent.",
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HandleSendAppearanceCommand);
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scene.AddCommand(
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this, "appearance rebake",
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"Users", this, "appearance rebake",
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"appearance rebake <first-name> <last-name>",
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"Send a request to the user's viewer for it to rebake and reupload its appearance textures.",
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"This is currently done for all baked texture references previously received, whether the simulator can find the asset or not."
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@@ -127,7 +127,7 @@ namespace OpenSim.Region.OptionalModules.Avatar.Appearance
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HandleRebakeAppearanceCommand);
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scene.AddCommand(
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this, "appearance find",
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"Users", this, "appearance find",
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"appearance find <uuid-or-start-of-uuid>",
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"Find out which avatar uses the given asset as a baked texture, if any.",
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"You can specify just the beginning of the uuid, e.g. 2008a8d. A longer UUID must be in dashed format.",
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@@ -100,22 +100,22 @@ namespace OpenSim.Region.OptionalModules.PhysicsParameters
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{
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if (!m_commandsLoaded)
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{
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MainConsole.Instance.Commands.AddCommand("Physics", false, "physics set",
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"physics set",
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"Set physics parameter from currently selected region" + Environment.NewLine
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+ "Invocation: " + setInvocation,
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MainConsole.Instance.Commands.AddCommand(
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"Regions", false, "physics set",
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setInvocation,
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"Set physics parameter from currently selected region",
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ProcessPhysicsSet);
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MainConsole.Instance.Commands.AddCommand("Physics", false, "physics get",
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"physics get",
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"Get physics parameter from currently selected region" + Environment.NewLine
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+ "Invocation: " + getInvocation,
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MainConsole.Instance.Commands.AddCommand(
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"Regions", false, "physics get",
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getInvocation,
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"Get physics parameter from currently selected region",
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ProcessPhysicsGet);
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MainConsole.Instance.Commands.AddCommand("Physics", false, "physics list",
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"physics list",
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"List settable physics parameters" + Environment.NewLine
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+ "Invocation: " + listInvocation,
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MainConsole.Instance.Commands.AddCommand(
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"Regions", false, "physics list",
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listInvocation,
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"List settable physics parameters",
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ProcessPhysicsList);
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m_commandsLoaded = true;
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