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BulletSim: move selection of the unmanaged Bullet DLL from BSPlugin
into the unmanaged Bullet interface class.
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@@ -59,12 +59,6 @@ public class BSPlugin : IPhysicsPlugin
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{
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if (_mScene == null)
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{
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if (Util.IsWindows())
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Util.LoadArchSpecificWindowsDll("BulletSim.dll");
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// If not Windows, loading is performed by the
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// Mono loader as specified in
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// "bin/Physics/OpenSim.Region.Physics.BulletSPlugin.dll.config".
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_mScene = new BSScene(sceneIdentifier);
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}
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return (_mScene);
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