Massive tab and trailing space cleanup

This commit is contained in:
Melanie Thielker
2017-01-05 19:07:37 +00:00
parent e88e2945e9
commit b16abc8166
959 changed files with 23646 additions and 23646 deletions

View File

@@ -131,7 +131,7 @@ namespace OpenSim.Groups
{
if (!m_groupMessagingEnabled)
return;
scene.RegisterModuleInterface<IGroupsMessagingModule>(this);
m_sceneList.Add(scene);
@@ -163,7 +163,7 @@ namespace OpenSim.Groups
if (m_groupData == null)
{
m_log.Error("[Groups.Messaging]: Could not get IGroupsServicesConnector, GroupsMessagingModule is now disabled.");
RemoveRegion(scene);
RemoveRegion(scene);
return;
}
@@ -218,7 +218,7 @@ namespace OpenSim.Groups
m_msgTransferModule = null;
}
public Type ReplaceableInterface
public Type ReplaceableInterface
{
get { return null; }
}
@@ -262,7 +262,7 @@ namespace OpenSim.Groups
{
if (m_debugEnabled)
m_log.DebugFormat("[Groups.Messaging]: {0} called", System.Reflection.MethodBase.GetCurrentMethod().Name);
GroupRecord groupInfo = m_groupData.GetGroupRecord(agentID.ToString(), groupID, null);
if (groupInfo != null)
@@ -279,7 +279,7 @@ namespace OpenSim.Groups
{
SendMessageToGroup(im, groupID, UUID.Zero, null);
}
public void SendMessageToGroup(
GridInstantMessage im, UUID groupID, UUID sendingAgentForGroupCalls, Func<GroupMembersData, bool> sendCondition)
{
@@ -355,9 +355,9 @@ namespace OpenSim.Groups
{
if (!sendCondition(member))
{
if (m_debugEnabled)
if (m_debugEnabled)
m_log.DebugFormat(
"[Groups.Messaging]: Not sending to {0} as they do not fulfill send condition",
"[Groups.Messaging]: Not sending to {0} as they do not fulfill send condition",
member.AgentID);
continue;
@@ -366,7 +366,7 @@ namespace OpenSim.Groups
else if (hasAgentDroppedGroupChatSession(member.AgentID.ToString(), groupID))
{
// Don't deliver messages to people who have dropped this session
if (m_debugEnabled)
if (m_debugEnabled)
m_log.DebugFormat("[Groups.Messaging]: {0} has dropped session, not delivering to them", member.AgentID);
continue;
@@ -414,7 +414,7 @@ namespace OpenSim.Groups
"[Groups.Messaging]: SendMessageToGroup for group {0} with {1} visible members, {2} online took {3}ms",
groupID, groupMembersCount, groupMembers.Count(), Environment.TickCount - requestStartTick);
}
#region SimGridEventHandlers
void OnClientLogin(IClientAPI client)
@@ -445,13 +445,13 @@ namespace OpenSim.Groups
// The instant message module will only deliver messages of dialog types:
// MessageFromAgent, StartTyping, StopTyping, MessageFromObject
//
// Any other message type will not be delivered to a client by the
// Any other message type will not be delivered to a client by the
// Instant Message Module
UUID regionID = new UUID(msg.RegionID);
if (m_debugEnabled)
{
m_log.DebugFormat("[Groups.Messaging]: {0} called, IM from region {1}",
m_log.DebugFormat("[Groups.Messaging]: {0} called, IM from region {1}",
System.Reflection.MethodBase.GetCurrentMethod().Name, regionID);
DebugGridInstantMessage(msg);
@@ -508,7 +508,7 @@ namespace OpenSim.Groups
m_log.DebugFormat("[Groups.Messaging]: skipping agent {0} because he has an agent in region of origin", sp.UUID);
return;
}
else
else
{
if (m_debugEnabled)
m_log.DebugFormat("[Groups.Messaging]: not skipping agent {0}", sp.UUID);
@@ -531,7 +531,7 @@ namespace OpenSim.Groups
}
}
});
}
}
}
@@ -555,7 +555,7 @@ namespace OpenSim.Groups
break;
case (byte)InstantMessageDialog.SessionSend:
// User hasn't dropped, so they're in the session,
// User hasn't dropped, so they're in the session,
// maybe we should deliver it.
IClientAPI client = GetActiveClient(new UUID(msg.toAgentID));
if (client != null)
@@ -655,7 +655,7 @@ namespace OpenSim.Groups
UUID AgentID = new UUID(im.fromAgentID);
GroupRecord groupInfo = m_groupData.GetGroupRecord(UUID.Zero.ToString(), GroupID, null);
if (groupInfo != null)
{
AgentInvitedToGroupChatSession(AgentID.ToString(), GroupID);
@@ -681,7 +681,7 @@ namespace OpenSim.Groups
UUID GroupID = new UUID(im.imSessionID);
UUID AgentID = new UUID(im.fromAgentID);
if (m_debugEnabled)
if (m_debugEnabled)
m_log.DebugFormat("[Groups.Messaging]: Send message to session for group {0} with session ID {1}", GroupID, im.imSessionID.ToString());
//If this agent is sending a message, then they want to be in the session