Massive tab and trailing space cleanup

This commit is contained in:
Melanie Thielker
2017-01-05 19:07:37 +00:00
parent e88e2945e9
commit b16abc8166
959 changed files with 23646 additions and 23646 deletions

View File

@@ -51,7 +51,7 @@ namespace OpenSim.Groups
private List<Scene> m_sceneList = new List<Scene>();
private IMessageTransferModule m_msgTransferModule = null;
private IGroupsServicesConnector m_groupData = null;
private IUserManagement m_UserManagement;
@@ -210,7 +210,7 @@ namespace OpenSim.Groups
if (m_debugEnabled) m_log.Debug("[Groups]: Shutting down Groups module.");
}
public Type ReplaceableInterface
public Type ReplaceableInterface
{
get { return null; }
}
@@ -318,7 +318,7 @@ namespace OpenSim.Groups
SendAgentGroupDataUpdate(remoteClient, false);
// also current viewers do ignore it and ask later on a much nicer thread
// also current viewers do ignore it and ask later on a much nicer thread
// its a info request not a change, so nothing is sent to others
// they do get the group title with the avatar object update on arrivel to a region
}
@@ -453,9 +453,9 @@ namespace OpenSim.Groups
}
if (m_groupData.AddGroupNotice(GetRequestingAgentIDStr(remoteClient), GroupID, NoticeID, im.fromAgentName, Subject, Message,
hasAttachment,
hasAttachment,
(byte)(item == null ? 0 : item.AssetType),
item == null ? null : item.Name,
item == null ? null : item.Name,
item == null ? UUID.Zero : item.ID,
item == null ? UUID.Zero.ToString() : item.Owner.ToString()))
{
@@ -463,7 +463,7 @@ namespace OpenSim.Groups
{
OnNewGroupNotice(GroupID, NoticeID);
}
// Send notice out to everyone that wants notices
foreach (GroupMembersData member in m_groupData.GetGroupMembers(GetRequestingAgentIDStr(remoteClient), GroupID))
{
@@ -497,7 +497,7 @@ namespace OpenSim.Groups
m_log.DebugFormat("[Groups]: Giving inventory from {0} to {1}", giver, remoteClient.AgentId);
string message;
InventoryItemBase itemCopy = ((Scene)(remoteClient.Scene)).GiveInventoryItem(remoteClient.AgentId,
InventoryItemBase itemCopy = ((Scene)(remoteClient.Scene)).GiveInventoryItem(remoteClient.AgentId,
giver, notice.noticeData.AttachmentItemID, out message);
if (itemCopy == null)
@@ -509,10 +509,10 @@ namespace OpenSim.Groups
remoteClient.SendInventoryItemCreateUpdate(itemCopy, 0);
}
}
// Interop, received special 210 code for ejecting a group member
// this only works within the comms servers domain, and won't work hypergrid
// TODO:FIXME: Use a presense server of some kind to find out where the
// TODO:FIXME: Use a presense server of some kind to find out where the
// client actually is, and try contacting that region directly to notify them,
// or provide the notification via xmlrpc update queue
if ((im.dialog == 210))
@@ -523,7 +523,7 @@ namespace OpenSim.Groups
UUID ejecteeID = new UUID(im.toAgentID);
im.imSessionID = UUID.Zero.Guid;
im.imSessionID = UUID.Zero.Guid;
im.dialog = (byte)InstantMessageDialog.MessageFromAgent;
OutgoingInstantMessage(im, ejecteeID);
@@ -577,7 +577,7 @@ namespace OpenSim.Groups
{
return m_groupData.GetGroupRecord(UUID.Zero.ToString(), UUID.Zero, name);
}
public void ActivateGroup(IClientAPI remoteClient, UUID groupID)
{
if (m_debugEnabled) m_log.DebugFormat("[Groups]: {0} called", System.Reflection.MethodBase.GetCurrentMethod().Name);
@@ -585,7 +585,7 @@ namespace OpenSim.Groups
m_groupData.SetAgentActiveGroup(GetRequestingAgentIDStr(remoteClient), GetRequestingAgentIDStr(remoteClient), groupID);
// Changing active group changes title, active powers, all kinds of things
// anyone who is in any region that can see this client, should probably be
// anyone who is in any region that can see this client, should probably be
// updated with new group info. At a minimum, they should get ScenePresence
// updated with new title.
SendAgentGroupDataUpdate(remoteClient, true);
@@ -620,10 +620,10 @@ namespace OpenSim.Groups
public List<GroupMembersData> GroupMembersRequest(IClientAPI remoteClient, UUID groupID)
{
if (m_debugEnabled)
if (m_debugEnabled)
m_log.DebugFormat(
"[Groups]: GroupMembersRequest called for {0} from client {1}", groupID, remoteClient.Name);
List<GroupMembersData> data = m_groupData.GetGroupMembers(GetRequestingAgentIDStr(remoteClient), groupID);
if (m_debugEnabled)
@@ -706,7 +706,7 @@ namespace OpenSim.Groups
public GroupMembershipData GetMembershipData(UUID groupID, UUID agentID)
{
if (m_debugEnabled)
if (m_debugEnabled)
m_log.DebugFormat(
"[Groups]: {0} called with groupID={1}, agentID={2}",
System.Reflection.MethodBase.GetCurrentMethod().Name, groupID, agentID);
@@ -776,7 +776,7 @@ namespace OpenSim.Groups
}
string reason = string.Empty;
UUID groupID = m_groupData.CreateGroup(remoteClient.AgentId, name, charter, showInList, insigniaID, membershipFee, openEnrollment,
UUID groupID = m_groupData.CreateGroup(remoteClient.AgentId, name, charter, showInList, insigniaID, membershipFee, openEnrollment,
allowPublish, maturePublish, remoteClient.AgentId, out reason);
if (groupID != UUID.Zero)
@@ -823,7 +823,7 @@ namespace OpenSim.Groups
if (membership != null)
{
return membership.GroupTitle;
}
}
return string.Empty;
}
@@ -839,7 +839,7 @@ namespace OpenSim.Groups
// TODO: Not sure what all is needed here, but if the active group role change is for the group
// the client currently has set active, then we need to do a scene presence update too
// if (m_groupData.GetAgentActiveMembership(GetRequestingAgentID(remoteClient)).GroupID == GroupID)
SendDataUpdate(remoteClient, true);
}
@@ -899,7 +899,7 @@ namespace OpenSim.Groups
case 1:
// Remove
m_groupData.RemoveAgentFromGroupRole(GetRequestingAgentIDStr(remoteClient), memberID.ToString(), groupID, roleID);
break;
default:
m_log.ErrorFormat("[Groups]: {0} does not understand changes == {1}", System.Reflection.MethodBase.GetCurrentMethod().Name, changes);
@@ -1072,7 +1072,7 @@ namespace OpenSim.Groups
// Send Message to Ejectee
GridInstantMessage msg = new GridInstantMessage();
// if local send a normal message
if(ejecteeClient != null)
{
@@ -1324,7 +1324,7 @@ namespace OpenSim.Groups
membershipArray = membershipData.ToArray();
}
}
if (m_debugEnabled)
{
m_log.InfoFormat("[Groups]: Get group membership information for {0} requested by {1}", dataForAgentID, requestingClient.AgentId);