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Massive tab and trailing space cleanup
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@@ -3,7 +3,7 @@ using System.Runtime.CompilerServices;
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using System.Runtime.InteropServices;
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using Mono.Addins;
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// General Information about an assembly is controlled through the following
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// General Information about an assembly is controlled through the following
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// set of attributes. Change these attribute values to modify the information
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// associated with an assembly.
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[assembly: AssemblyTitle("OpenSim.ApplicationPlugins.RegionModulesController")]
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@@ -15,8 +15,8 @@ using Mono.Addins;
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[assembly: AssemblyTrademark("")]
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[assembly: AssemblyCulture("")]
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// Setting ComVisible to false makes the types in this assembly not visible
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// to COM components. If you need to access a type in this assembly from
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// Setting ComVisible to false makes the types in this assembly not visible
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// to COM components. If you need to access a type in this assembly from
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// COM, set the ComVisible attribute to true on that type.
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[assembly: ComVisible(false)]
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@@ -26,7 +26,7 @@ using Mono.Addins;
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// Version information for an assembly consists of the following four values:
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//
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// Major Version
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// Minor Version
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// Minor Version
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// Build Number
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// Revision
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//
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@@ -75,7 +75,7 @@ namespace OpenSim.ApplicationPlugins.RegionModulesController
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}
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#region IApplicationPlugin implementation
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public void Initialise (OpenSimBase openSim)
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{
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m_openSim = openSim;
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@@ -111,7 +111,7 @@ namespace OpenSim.ApplicationPlugins.RegionModulesController
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{
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m_log.InfoFormat(
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"[REGIONMODULES]: From plugin {0}, (version {1}), loaded {2} modules, {3} shared, {4} non-shared {5} unknown",
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loadedModuleData.Key.Id,
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loadedModuleData.Key.Id,
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loadedModuleData.Key.Version,
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loadedModuleData.Value[0] + loadedModuleData.Value[1] + loadedModuleData.Value[2],
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loadedModuleData.Value[0], loadedModuleData.Value[1], loadedModuleData.Value[2]);
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@@ -261,7 +261,7 @@ namespace OpenSim.ApplicationPlugins.RegionModulesController
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}
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#region Region Module interfacesController implementation
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/// <summary>
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/// Check that the given module is no disabled in the [Modules] section of the config files.
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/// </summary>
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@@ -293,10 +293,10 @@ namespace OpenSim.ApplicationPlugins.RegionModulesController
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if (className != String.Empty &&
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node.Type.ToString() != className)
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return false;
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}
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}
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return true;
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}
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}
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// The root of all evil.
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// This is where we handle adding the modules to scenes when they
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