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Massive tab and trailing space cleanup
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@@ -46,14 +46,14 @@ namespace OpenSim.Data
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/// <param name="create">If true, then an estate is created if one is not found.</param>
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/// <returns></returns>
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EstateSettings LoadEstateSettings(UUID regionID, bool create);
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/// <summary>
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/// Load estate settings for an estate ID.
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/// </summary>
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/// <param name="estateID"></param>
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/// <returns></returns>
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EstateSettings LoadEstateSettings(int estateID);
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/// <summary>
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/// Create a new estate.
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/// </summary>
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@@ -67,7 +67,7 @@ namespace OpenSim.Data
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/// </summary>
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/// <returns>An empty list if no estates were found.</returns>
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List<EstateSettings> LoadEstateSettingsAll();
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/// <summary>
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/// Store estate settings.
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/// </summary>
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@@ -75,7 +75,7 @@ namespace OpenSim.Data
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/// This is also called by EstateSettings.Save()</remarks>
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/// <param name="es"></param>
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void StoreEstateSettings(EstateSettings es);
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/// <summary>
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/// Get estate IDs.
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/// </summary>
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@@ -88,13 +88,13 @@ namespace OpenSim.Data
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/// </summary>
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/// <returns>An empty list if no estates were found.</returns>
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List<int> GetEstatesByOwner(UUID ownerID);
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/// <summary>
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/// Get the IDs of all estates.
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/// </summary>
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/// <returns>An empty list if no estates were found.</returns>
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List<int> GetEstatesAll();
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/// <summary>
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/// Link a region to an estate.
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/// </summary>
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@@ -102,14 +102,14 @@ namespace OpenSim.Data
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/// <param name="estateID"></param>
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/// <returns>true if the link succeeded, false otherwise</returns>
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bool LinkRegion(UUID regionID, int estateID);
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/// <summary>
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/// Get the UUIDs of all the regions in an estate.
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/// </summary>
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/// <param name="estateID"></param>
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/// <returns></returns>
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List<UUID> GetRegions(int estateID);
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/// <summary>
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/// Delete an estate
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/// </summary>
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