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Massive tab and trailing space cleanup
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@@ -288,7 +288,7 @@ namespace OpenSim.Data.MySQL
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// TODO: this is to handle a case where NULLs creep in there, which we are not sure is endemic to the system, or legacy. It would be nice to live fix these.
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// (DBGuid.FromDB() reads db NULLs as well, returns UUID.Zero)
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item.CreatorId = reader["creatorID"].ToString();
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// Be a bit safer in parsing these because the
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// database doesn't enforce them to be not null, and
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// the inventory still works if these are weird in the
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@@ -453,7 +453,7 @@ namespace OpenSim.Data.MySQL
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itemName = item.Name.Substring(0, 64);
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m_log.Warn("[INVENTORY DB]: Name field truncated from " + item.Name.Length + " to " + itemName.Length + " characters on add item");
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}
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string itemDesc = item.Description;
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if (item.Description.Length > 128)
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{
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@@ -490,10 +490,10 @@ namespace OpenSim.Data.MySQL
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result.Parameters.AddWithValue("?groupID", item.GroupID);
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result.Parameters.AddWithValue("?groupOwned", item.GroupOwned);
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result.Parameters.AddWithValue("?flags", item.Flags);
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lock (m_dbLock)
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result.ExecuteNonQuery();
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result.Dispose();
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}
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@@ -630,7 +630,7 @@ namespace OpenSim.Data.MySQL
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{
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cmd.Parameters.AddWithValue("?folderID", folder.ID.ToString());
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cmd.Parameters.AddWithValue("?parentFolderID", folder.ParentID.ToString());
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try
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{
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lock (m_dbLock)
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@@ -860,7 +860,7 @@ namespace OpenSim.Data.MySQL
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deleteOneFolder(folderID);
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deleteItemsInFolder(folderID);
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}
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public List<InventoryItemBase> fetchActiveGestures(UUID avatarID)
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{
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lock (m_dbLock)
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