Massive tab and trailing space cleanup

This commit is contained in:
Melanie Thielker
2017-01-05 19:07:37 +00:00
parent e88e2945e9
commit b16abc8166
959 changed files with 23646 additions and 23646 deletions

View File

@@ -83,7 +83,7 @@ namespace OpenSim.Data.Tests
public UUID item3 = UUID.Random();
public static Random random = new Random();
public string itemname1 = "item1";
public uint localID = 1;
@@ -111,10 +111,10 @@ namespace OpenSim.Data.Tests
private void ClearDB()
{
string[] reg_tables = new string[] {
"prims", "primshapes", "primitems", "terrain", "land", "landaccesslist", "regionban", "regionsettings"
string[] reg_tables = new string[] {
"prims", "primshapes", "primitems", "terrain", "land", "landaccesslist", "regionban", "regionsettings"
};
if (m_rebuildDB)
{
DropTables(reg_tables);
@@ -145,7 +145,7 @@ namespace OpenSim.Data.Tests
public void T001_LoadEmpty()
{
TestHelpers.InMethod();
List<SceneObjectGroup> objs = db.LoadObjects(region1);
List<SceneObjectGroup> objs3 = db.LoadObjects(region3);
List<LandData> land = db.LoadLandObjects(region1);
@@ -154,21 +154,21 @@ namespace OpenSim.Data.Tests
Assert.That(objs3.Count, Is.EqualTo(0), "Assert.That(objs3.Count, Is.EqualTo(0))");
Assert.That(land.Count, Is.EqualTo(0), "Assert.That(land.Count, Is.EqualTo(0))");
}
// SOG round trips
// * store objects, make sure they save
// * update
// * update
[Test]
public void T010_StoreSimpleObject()
{
TestHelpers.InMethod();
SceneObjectGroup sog = NewSOG("object1", prim1, region1);
SceneObjectGroup sog2 = NewSOG("object2", prim2, region1);
// in case the objects don't store
try
try
{
db.StoreObject(sog, region1);
}
@@ -177,8 +177,8 @@ namespace OpenSim.Data.Tests
m_log.Error(e.ToString());
Assert.Fail();
}
try
try
{
db.StoreObject(sog2, region1);
}
@@ -190,15 +190,15 @@ namespace OpenSim.Data.Tests
// This tests the ADO.NET driver
List<SceneObjectGroup> objs = db.LoadObjects(region1);
Assert.That(objs.Count, Is.EqualTo(2), "Assert.That(objs.Count, Is.EqualTo(2))");
}
[Test]
public void T011_ObjectNames()
{
TestHelpers.InMethod();
List<SceneObjectGroup> objs = db.LoadObjects(region1);
foreach (SceneObjectGroup sog in objs)
{
@@ -207,12 +207,12 @@ namespace OpenSim.Data.Tests
Assert.That(p.Name, Is.EqualTo(p.Description), "Assert.That(p.Name, Is.EqualTo(p.Description))");
}
}
[Test]
public void T012_SceneParts()
{
TestHelpers.InMethod();
UUID tmp0 = UUID.Random();
UUID tmp1 = UUID.Random();
UUID tmp2 = UUID.Random();
@@ -225,10 +225,10 @@ namespace OpenSim.Data.Tests
sog.AddPart(p1);
sog.AddPart(p2);
sog.AddPart(p3);
SceneObjectPart[] parts = sog.Parts;
Assert.That(parts.Length,Is.EqualTo(4), "Assert.That(parts.Length,Is.EqualTo(4))");
db.StoreObject(sog, newregion);
List<SceneObjectGroup> sogs = db.LoadObjects(newregion);
Assert.That(sogs.Count,Is.EqualTo(1), "Assert.That(sogs.Count,Is.EqualTo(1))");
@@ -236,18 +236,18 @@ namespace OpenSim.Data.Tests
SceneObjectPart[] newparts = newsog.Parts;
Assert.That(newparts.Length,Is.EqualTo(4), "Assert.That(newparts.Length,Is.EqualTo(4))");
Assert.That(newsog.ContainsPart(tmp0), "Assert.That(newsog.ContainsPart(tmp0))");
Assert.That(newsog.ContainsPart(tmp1), "Assert.That(newsog.ContainsPart(tmp1))");
Assert.That(newsog.ContainsPart(tmp2), "Assert.That(newsog.ContainsPart(tmp2))");
Assert.That(newsog.ContainsPart(tmp3), "Assert.That(newsog.ContainsPart(tmp3))");
}
[Test]
public void T013_DatabasePersistency()
{
TestHelpers.InMethod();
// Sets all ScenePart parameters, stores and retrieves them, then check for consistency with initial data
// The commented Asserts are the ones that are unchangeable (when storing on the database, their "Set" values are ignored
// The ObjectFlags is an exception, if it is entered incorrectly, the object IS REJECTED on the database silently.
@@ -298,7 +298,7 @@ namespace OpenSim.Data.Tests
SceneObjectPart sop = new SceneObjectPart();
SceneObjectGroup sog = new SceneObjectGroup(sop);
sop.RegionHandle = regionh;
sop.UUID = uuid;
sop.LocalId = localid;
@@ -360,10 +360,10 @@ namespace OpenSim.Data.Tests
Assert.That(linknum,Is.EqualTo(sop.LinkNum), "Assert.That(linknum,Is.EqualTo(sop.LinkNum))");
Assert.That(clickaction,Is.EqualTo(sop.ClickAction), "Assert.That(clickaction,Is.EqualTo(sop.ClickAction))");
Assert.That(scale,Is.EqualTo(sop.Scale), "Assert.That(scale,Is.EqualTo(sop.Scale))");
// This is necessary or object will not be inserted in DB
sop.Flags = PrimFlags.None;
// Inserts group in DB
db.StoreObject(sog,region3);
List<SceneObjectGroup> sogs = db.LoadObjects(region3);
@@ -372,7 +372,7 @@ namespace OpenSim.Data.Tests
db.StoreObject(sog,region3);
sogs = db.LoadObjects(region3);
Assert.That(sogs.Count, Is.EqualTo(1), "Assert.That(sogs.Count, Is.EqualTo(1))");
// Tests if the parameters were inserted correctly
SceneObjectPart p = sogs[0].RootPart;
@@ -414,12 +414,12 @@ namespace OpenSim.Data.Tests
Assert.That(pbshap.ProfileEnd, Is.EqualTo(p.Shape.ProfileEnd), "Assert.That(pbshap.ProfileEnd, Is.EqualTo(p.Shape.ProfileEnd))");
Assert.That(pbshap.ProfileHollow, Is.EqualTo(p.Shape.ProfileHollow), "Assert.That(pbshap.ProfileHollow, Is.EqualTo(p.Shape.ProfileHollow))");
}
[Test]
public void T014_UpdateObject()
{
TestHelpers.InMethod();
string text1 = "object1 text";
SceneObjectGroup sog = FindSOG("object1", region1);
sog.RootPart.Text = text1;
@@ -459,7 +459,7 @@ namespace OpenSim.Data.Tests
PrimitiveBaseShape pbshap = new PrimitiveBaseShape();
pbshap = PrimitiveBaseShape.Default;
Vector3 scale = new Vector3(random.Next(),random.Next(),random.Next());
// Updates the region with new values
SceneObjectGroup sog2 = FindSOG("Adam West", region3);
Assert.That(sog2,Is.Not.Null);
@@ -488,11 +488,11 @@ namespace OpenSim.Data.Tests
sog2.RootPart.LinkNum = linknum;
sog2.RootPart.ClickAction = clickaction;
sog2.RootPart.Scale = scale;
db.StoreObject(sog2, region3);
List<SceneObjectGroup> sogs = db.LoadObjects(region3);
Assert.That(sogs.Count, Is.EqualTo(1), "Assert.That(sogs.Count, Is.EqualTo(1))");
SceneObjectGroup retsog = FindSOG("West Adam", region3);
Assert.That(retsog,Is.Not.Null);
SceneObjectPart p = retsog.RootPart;
@@ -519,7 +519,7 @@ namespace OpenSim.Data.Tests
Assert.That(clickaction,Is.EqualTo(p.ClickAction), "Assert.That(clickaction,Is.EqualTo(p.ClickAction))");
Assert.That(scale,Is.EqualTo(p.Scale), "Assert.That(scale,Is.EqualTo(p.Scale))");
}
/// <summary>
/// Test storage and retrieval of a scene object with a large number of parts.
/// </summary>
@@ -527,12 +527,12 @@ namespace OpenSim.Data.Tests
public void T015_LargeSceneObjects()
{
TestHelpers.InMethod();
UUID id = UUID.Random();
Dictionary<UUID, SceneObjectPart> mydic = new Dictionary<UUID, SceneObjectPart>();
SceneObjectGroup sog = NewSOG("Test SOG", id, region4);
mydic.Add(sog.RootPart.UUID,sog.RootPart);
for (int i = 0; i < 30; i++)
for (int i = 0; i < 30; i++)
{
UUID tmp = UUID.Random();
SceneObjectPart sop = NewSOP(("Test SOP " + i.ToString()),tmp);
@@ -542,20 +542,20 @@ namespace OpenSim.Data.Tests
Vector3 velocity = new Vector3(random.Next(),random.Next(),random.Next());
Vector3 angvelo = new Vector3(random.Next(),random.Next(),random.Next());
Vector3 accel = new Vector3(random.Next(),random.Next(),random.Next());
sop.GroupPosition = groupos;
sop.RotationOffset = rotoff;
sop.OffsetPosition = offset;
sop.Velocity = velocity;
sop.AngularVelocity = angvelo;
sop.Acceleration = accel;
mydic.Add(tmp,sop);
sog.AddPart(sop);
sog.AddPart(sop);
}
db.StoreObject(sog, region4);
SceneObjectGroup retsog = FindSOG("Test SOG", region4);
SceneObjectPart[] parts = retsog.Parts;
for (int i = 0; i < 30; i++)
@@ -574,7 +574,7 @@ namespace OpenSim.Data.Tests
public void T016_RandomSogWithSceneParts()
{
TestHelpers.InMethod();
PropertyScrambler<SceneObjectPart> scrambler =
new PropertyScrambler<SceneObjectPart>()
.DontScramble(x => x.UUID);
@@ -634,22 +634,22 @@ namespace OpenSim.Data.Tests
SceneObjectGroup sog = FindSOG(name, region1);
if (sog == null)
{
sog = NewSOG(name, prim1, region1);
sog = NewSOG(name, prim1, region1);
db.StoreObject(sog, region1);
}
return sog;
}
// NOTE: it is a bad practice to rely on some of the previous tests having been run before.
// If the tests are run manually, one at a time, each starts with full class init (DB cleared).
// Even when all tests are run, NUnit 2.5+ no longer guarantee a specific test order.
// We shouldn't expect to find anything in the DB if we haven't put it there *in the same test*!
[Test]
public void T020_PrimInventoryEmpty()
{
TestHelpers.InMethod();
SceneObjectGroup sog = GetMySOG("object1");
TaskInventoryItem t = sog.GetInventoryItem(sog.RootPart.LocalId, item1);
Assert.That(t, Is.Null);
@@ -673,14 +673,14 @@ namespace OpenSim.Data.Tests
public void T021_PrimInventoryBasic()
{
TestHelpers.InMethod();
SceneObjectGroup sog = GetMySOG("object1");
InventoryItemBase i = NewItem(item1, zero, zero, itemname1, zero);
Assert.That(sog.AddInventoryItem(zero, sog.RootPart.LocalId, i, zero), Is.True);
TaskInventoryItem t = sog.GetInventoryItem(sog.RootPart.LocalId, item1);
Assert.That(t.Name, Is.EqualTo(itemname1), "Assert.That(t.Name, Is.EqualTo(itemname1))");
StoreInventory(sog);
SceneObjectGroup sog1 = FindSOG("object1", region1);
@@ -708,12 +708,12 @@ namespace OpenSim.Data.Tests
t = sog.GetInventoryItem(sog.RootPart.LocalId, item1);
Assert.That(t, Is.Null);
}
[Test]
public void T025_PrimInventoryPersistency()
{
TestHelpers.InMethod();
InventoryItemBase i = new InventoryItemBase();
UUID id = UUID.Random();
i.ID = id;
@@ -752,11 +752,11 @@ namespace OpenSim.Data.Tests
i.Flags = flags;
int creationd = random.Next();
i.CreationDate = creationd;
SceneObjectGroup sog = GetMySOG("object1");
Assert.That(sog.AddInventoryItem(zero, sog.RootPart.LocalId, i, zero), Is.True);
TaskInventoryItem t = sog.GetInventoryItem(sog.RootPart.LocalId, id);
Assert.That(t.Name, Is.EqualTo(name), "Assert.That(t.Name, Is.EqualTo(name))");
Assert.That(t.AssetID,Is.EqualTo(assetid), "Assert.That(t.AssetID,Is.EqualTo(assetid))");
Assert.That(t.BasePermissions,Is.EqualTo(baseperm), "Assert.That(t.BasePermissions,Is.EqualTo(baseperm))");
@@ -780,13 +780,13 @@ namespace OpenSim.Data.Tests
Assert.That(t.ParentID,Is.EqualTo(sog.RootPart.FolderID), "Assert.That(t.ParentID,Is.EqualTo(sog.RootPart.FolderID))");
Assert.That(t.ParentPartID,Is.EqualTo(sog.RootPart.UUID), "Assert.That(t.ParentPartID,Is.EqualTo(sog.RootPart.UUID))");
}
[Test]
[ExpectedException(typeof(ArgumentException))]
public void T026_PrimInventoryMany()
{
TestHelpers.InMethod();
UUID i1,i2,i3,i4;
i1 = UUID.Random();
i2 = UUID.Random();
@@ -796,14 +796,14 @@ namespace OpenSim.Data.Tests
InventoryItemBase ib2 = NewItem(i2, zero, zero, RandomName(), zero);
InventoryItemBase ib3 = NewItem(i3, zero, zero, RandomName(), zero);
InventoryItemBase ib4 = NewItem(i4, zero, zero, RandomName(), zero);
SceneObjectGroup sog = FindSOG("object1", region1);
Assert.That(sog.AddInventoryItem(zero, sog.RootPart.LocalId, ib1, zero), Is.True);
Assert.That(sog.AddInventoryItem(zero, sog.RootPart.LocalId, ib2, zero), Is.True);
Assert.That(sog.AddInventoryItem(zero, sog.RootPart.LocalId, ib3, zero), Is.True);
Assert.That(sog.AddInventoryItem(zero, sog.RootPart.LocalId, ib4, zero), Is.True);
TaskInventoryItem t1 = sog.GetInventoryItem(sog.RootPart.LocalId, i1);
Assert.That(t1.Name, Is.EqualTo(ib1.Name), "Assert.That(t1.Name, Is.EqualTo(ib1.Name))");
TaskInventoryItem t2 = sog.GetInventoryItem(sog.RootPart.LocalId, i2);
@@ -818,7 +818,7 @@ namespace OpenSim.Data.Tests
public void T052_RemoveObject()
{
TestHelpers.InMethod();
db.RemoveObject(prim1, region1);
SceneObjectGroup sog = FindSOG("object1", region1);
Assert.That(sog, Is.Null);
@@ -828,7 +828,7 @@ namespace OpenSim.Data.Tests
public void T100_DefaultRegionInfo()
{
TestHelpers.InMethod();
RegionSettings r1 = db.LoadRegionSettings(region1);
Assert.That(r1.RegionUUID, Is.EqualTo(region1), "Assert.That(r1.RegionUUID, Is.EqualTo(region1))");
@@ -840,7 +840,7 @@ namespace OpenSim.Data.Tests
public void T101_UpdateRegionInfo()
{
TestHelpers.InMethod();
int agentlimit = random.Next();
double objectbonus = random.Next();
int maturity = random.Next();
@@ -900,9 +900,9 @@ namespace OpenSim.Data.Tests
r1.FixedSun = true;
r1.SunPosition = sunpos;
r1.Covenant = cov;
db.StoreRegionSettings(r1);
RegionSettings r1a = db.LoadRegionSettings(region1);
Assert.That(r1a.RegionUUID, Is.EqualTo(region1), "Assert.That(r1a.RegionUUID, Is.EqualTo(region1))");
Assert.That(r1a.BlockTerraform,Is.True);
@@ -939,14 +939,14 @@ namespace OpenSim.Data.Tests
//Assert.That(r1a.TerrainImageID,Is.EqualTo(terimgid), "Assert.That(r1a.TerrainImageID,Is.EqualTo(terimgid))");
Assert.That(r1a.FixedSun,Is.True);
Assert.That(r1a.SunPosition, Is.EqualTo(sunpos), "Assert.That(r1a.SunPosition, Is.EqualTo(sunpos))");
Assert.That(r1a.Covenant, Is.EqualTo(cov), "Assert.That(r1a.Covenant, Is.EqualTo(cov))");
Assert.That(r1a.Covenant, Is.EqualTo(cov), "Assert.That(r1a.Covenant, Is.EqualTo(cov))");
}
[Test]
public void T300_NoTerrain()
{
TestHelpers.InMethod();
Assert.That(db.LoadTerrain(zero), Is.Null);
Assert.That(db.LoadTerrain(region1), Is.Null);
Assert.That(db.LoadTerrain(region2), Is.Null);
@@ -957,13 +957,13 @@ namespace OpenSim.Data.Tests
public void T301_CreateTerrain()
{
TestHelpers.InMethod();
double[,] t1 = GenTerrain(height1);
db.StoreTerrain(t1, region1);
// store terrain is async
Thread.Sleep(1000);
Assert.That(db.LoadTerrain(zero), Is.Null);
Assert.That(db.LoadTerrain(region1), Is.Not.Null);
Assert.That(db.LoadTerrain(region2), Is.Null);
@@ -974,7 +974,7 @@ namespace OpenSim.Data.Tests
public void T302_FetchTerrain()
{
TestHelpers.InMethod();
double[,] baseterrain1 = GenTerrain(height1);
double[,] baseterrain2 = GenTerrain(height2);
double[,] t1 = db.LoadTerrain(region1);
@@ -986,7 +986,7 @@ namespace OpenSim.Data.Tests
public void T303_UpdateTerrain()
{
TestHelpers.InMethod();
double[,] baseterrain1 = GenTerrain(height1);
double[,] baseterrain2 = GenTerrain(height2);
db.StoreTerrain(baseterrain2, region1);
@@ -1003,7 +1003,7 @@ namespace OpenSim.Data.Tests
public void T400_EmptyLand()
{
TestHelpers.InMethod();
Assert.That(db.LoadLandObjects(zero).Count, Is.EqualTo(0), "Assert.That(db.LoadLandObjects(zero).Count, Is.EqualTo(0))");
Assert.That(db.LoadLandObjects(region1).Count, Is.EqualTo(0), "Assert.That(db.LoadLandObjects(region1).Count, Is.EqualTo(0))");
Assert.That(db.LoadLandObjects(region2).Count, Is.EqualTo(0), "Assert.That(db.LoadLandObjects(region2).Count, Is.EqualTo(0))");
@@ -1025,15 +1025,15 @@ namespace OpenSim.Data.Tests
for (int x = 0; x < Constants.RegionSize; x++)
for (int y = 0; y < Constants.RegionSize; y++)
terret[x,y] = value;
return terret;
}
private bool CompareTerrain(double[,] one, double[,] two)
{
for (int x = 0; x < Constants.RegionSize; x++)
for (int y = 0; y < Constants.RegionSize; y++)
if (one[x,y] != two[x,y])
if (one[x,y] != two[x,y])
return false;
return true;
@@ -1053,12 +1053,12 @@ namespace OpenSim.Data.Tests
// common failure case is people adding new fields that aren't
// initialized, but have non-null db constraints. We should
// honestly be passing more and more null things in here.
//
// Please note that in Sqlite.BuildPrim there is a commented out inline version
//
// Please note that in Sqlite.BuildPrim there is a commented out inline version
// of this so you can debug and step through the build process and check the fields
//
//
// Real World Value: Tests for situation where extending a SceneObjectGroup/SceneObjectPart
// causes the application to crash at the database layer because of null values
// causes the application to crash at the database layer because of null values
// in NOT NULL fields
//
private SceneObjectGroup NewSOG(string name, UUID uuid, UUID regionId)
@@ -1082,7 +1082,7 @@ namespace OpenSim.Data.Tests
return sog;
}
private SceneObjectPart NewSOP(string name, UUID uuid)
{
SceneObjectPart sop = new SceneObjectPart();
@@ -1096,7 +1096,7 @@ namespace OpenSim.Data.Tests
return sop;
}
// These are copied from the Inventory Item tests
// These are copied from the Inventory Item tests
private InventoryItemBase NewItem(UUID id, UUID parent, UUID owner, string name, UUID asset)
{
@@ -1114,7 +1114,7 @@ namespace OpenSim.Data.Tests
private static string RandomName()
{
StringBuilder name = new StringBuilder();
int size = random.Next(5,12);
int size = random.Next(5,12);
char ch ;
for (int i=0; i<size; i++)
{