mirror of
https://github.com/opensim/opensim.git
synced 2026-08-12 04:05:42 +08:00
Massive tab and trailing space cleanup
This commit is contained in:
@@ -83,7 +83,7 @@ namespace OpenSim.Data.Tests
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public UUID item3 = UUID.Random();
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public static Random random = new Random();
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public string itemname1 = "item1";
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public uint localID = 1;
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@@ -111,10 +111,10 @@ namespace OpenSim.Data.Tests
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private void ClearDB()
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{
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string[] reg_tables = new string[] {
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"prims", "primshapes", "primitems", "terrain", "land", "landaccesslist", "regionban", "regionsettings"
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string[] reg_tables = new string[] {
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"prims", "primshapes", "primitems", "terrain", "land", "landaccesslist", "regionban", "regionsettings"
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};
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if (m_rebuildDB)
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{
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DropTables(reg_tables);
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@@ -145,7 +145,7 @@ namespace OpenSim.Data.Tests
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public void T001_LoadEmpty()
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{
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TestHelpers.InMethod();
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List<SceneObjectGroup> objs = db.LoadObjects(region1);
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List<SceneObjectGroup> objs3 = db.LoadObjects(region3);
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List<LandData> land = db.LoadLandObjects(region1);
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@@ -154,21 +154,21 @@ namespace OpenSim.Data.Tests
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Assert.That(objs3.Count, Is.EqualTo(0), "Assert.That(objs3.Count, Is.EqualTo(0))");
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Assert.That(land.Count, Is.EqualTo(0), "Assert.That(land.Count, Is.EqualTo(0))");
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}
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// SOG round trips
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// * store objects, make sure they save
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// * update
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// * update
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[Test]
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public void T010_StoreSimpleObject()
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{
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TestHelpers.InMethod();
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SceneObjectGroup sog = NewSOG("object1", prim1, region1);
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SceneObjectGroup sog2 = NewSOG("object2", prim2, region1);
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// in case the objects don't store
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try
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try
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{
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db.StoreObject(sog, region1);
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}
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@@ -177,8 +177,8 @@ namespace OpenSim.Data.Tests
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m_log.Error(e.ToString());
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Assert.Fail();
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}
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try
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try
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{
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db.StoreObject(sog2, region1);
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}
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@@ -190,15 +190,15 @@ namespace OpenSim.Data.Tests
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// This tests the ADO.NET driver
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List<SceneObjectGroup> objs = db.LoadObjects(region1);
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Assert.That(objs.Count, Is.EqualTo(2), "Assert.That(objs.Count, Is.EqualTo(2))");
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}
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[Test]
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public void T011_ObjectNames()
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{
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TestHelpers.InMethod();
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List<SceneObjectGroup> objs = db.LoadObjects(region1);
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foreach (SceneObjectGroup sog in objs)
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{
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@@ -207,12 +207,12 @@ namespace OpenSim.Data.Tests
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Assert.That(p.Name, Is.EqualTo(p.Description), "Assert.That(p.Name, Is.EqualTo(p.Description))");
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}
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}
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[Test]
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public void T012_SceneParts()
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{
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TestHelpers.InMethod();
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UUID tmp0 = UUID.Random();
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UUID tmp1 = UUID.Random();
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UUID tmp2 = UUID.Random();
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@@ -225,10 +225,10 @@ namespace OpenSim.Data.Tests
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sog.AddPart(p1);
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sog.AddPart(p2);
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sog.AddPart(p3);
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SceneObjectPart[] parts = sog.Parts;
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Assert.That(parts.Length,Is.EqualTo(4), "Assert.That(parts.Length,Is.EqualTo(4))");
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db.StoreObject(sog, newregion);
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List<SceneObjectGroup> sogs = db.LoadObjects(newregion);
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Assert.That(sogs.Count,Is.EqualTo(1), "Assert.That(sogs.Count,Is.EqualTo(1))");
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@@ -236,18 +236,18 @@ namespace OpenSim.Data.Tests
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SceneObjectPart[] newparts = newsog.Parts;
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Assert.That(newparts.Length,Is.EqualTo(4), "Assert.That(newparts.Length,Is.EqualTo(4))");
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Assert.That(newsog.ContainsPart(tmp0), "Assert.That(newsog.ContainsPart(tmp0))");
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Assert.That(newsog.ContainsPart(tmp1), "Assert.That(newsog.ContainsPart(tmp1))");
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Assert.That(newsog.ContainsPart(tmp2), "Assert.That(newsog.ContainsPart(tmp2))");
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Assert.That(newsog.ContainsPart(tmp3), "Assert.That(newsog.ContainsPart(tmp3))");
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}
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[Test]
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public void T013_DatabasePersistency()
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{
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TestHelpers.InMethod();
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// Sets all ScenePart parameters, stores and retrieves them, then check for consistency with initial data
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// The commented Asserts are the ones that are unchangeable (when storing on the database, their "Set" values are ignored
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// The ObjectFlags is an exception, if it is entered incorrectly, the object IS REJECTED on the database silently.
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@@ -298,7 +298,7 @@ namespace OpenSim.Data.Tests
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SceneObjectPart sop = new SceneObjectPart();
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SceneObjectGroup sog = new SceneObjectGroup(sop);
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sop.RegionHandle = regionh;
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sop.UUID = uuid;
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sop.LocalId = localid;
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@@ -360,10 +360,10 @@ namespace OpenSim.Data.Tests
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Assert.That(linknum,Is.EqualTo(sop.LinkNum), "Assert.That(linknum,Is.EqualTo(sop.LinkNum))");
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Assert.That(clickaction,Is.EqualTo(sop.ClickAction), "Assert.That(clickaction,Is.EqualTo(sop.ClickAction))");
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Assert.That(scale,Is.EqualTo(sop.Scale), "Assert.That(scale,Is.EqualTo(sop.Scale))");
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// This is necessary or object will not be inserted in DB
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sop.Flags = PrimFlags.None;
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// Inserts group in DB
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db.StoreObject(sog,region3);
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List<SceneObjectGroup> sogs = db.LoadObjects(region3);
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@@ -372,7 +372,7 @@ namespace OpenSim.Data.Tests
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db.StoreObject(sog,region3);
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sogs = db.LoadObjects(region3);
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Assert.That(sogs.Count, Is.EqualTo(1), "Assert.That(sogs.Count, Is.EqualTo(1))");
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// Tests if the parameters were inserted correctly
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SceneObjectPart p = sogs[0].RootPart;
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@@ -414,12 +414,12 @@ namespace OpenSim.Data.Tests
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Assert.That(pbshap.ProfileEnd, Is.EqualTo(p.Shape.ProfileEnd), "Assert.That(pbshap.ProfileEnd, Is.EqualTo(p.Shape.ProfileEnd))");
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Assert.That(pbshap.ProfileHollow, Is.EqualTo(p.Shape.ProfileHollow), "Assert.That(pbshap.ProfileHollow, Is.EqualTo(p.Shape.ProfileHollow))");
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}
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[Test]
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public void T014_UpdateObject()
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{
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TestHelpers.InMethod();
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string text1 = "object1 text";
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SceneObjectGroup sog = FindSOG("object1", region1);
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sog.RootPart.Text = text1;
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@@ -459,7 +459,7 @@ namespace OpenSim.Data.Tests
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PrimitiveBaseShape pbshap = new PrimitiveBaseShape();
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pbshap = PrimitiveBaseShape.Default;
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Vector3 scale = new Vector3(random.Next(),random.Next(),random.Next());
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// Updates the region with new values
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SceneObjectGroup sog2 = FindSOG("Adam West", region3);
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Assert.That(sog2,Is.Not.Null);
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@@ -488,11 +488,11 @@ namespace OpenSim.Data.Tests
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sog2.RootPart.LinkNum = linknum;
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sog2.RootPart.ClickAction = clickaction;
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sog2.RootPart.Scale = scale;
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db.StoreObject(sog2, region3);
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List<SceneObjectGroup> sogs = db.LoadObjects(region3);
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Assert.That(sogs.Count, Is.EqualTo(1), "Assert.That(sogs.Count, Is.EqualTo(1))");
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SceneObjectGroup retsog = FindSOG("West Adam", region3);
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Assert.That(retsog,Is.Not.Null);
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SceneObjectPart p = retsog.RootPart;
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@@ -519,7 +519,7 @@ namespace OpenSim.Data.Tests
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Assert.That(clickaction,Is.EqualTo(p.ClickAction), "Assert.That(clickaction,Is.EqualTo(p.ClickAction))");
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Assert.That(scale,Is.EqualTo(p.Scale), "Assert.That(scale,Is.EqualTo(p.Scale))");
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}
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/// <summary>
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/// Test storage and retrieval of a scene object with a large number of parts.
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/// </summary>
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@@ -527,12 +527,12 @@ namespace OpenSim.Data.Tests
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public void T015_LargeSceneObjects()
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{
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TestHelpers.InMethod();
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UUID id = UUID.Random();
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Dictionary<UUID, SceneObjectPart> mydic = new Dictionary<UUID, SceneObjectPart>();
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SceneObjectGroup sog = NewSOG("Test SOG", id, region4);
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mydic.Add(sog.RootPart.UUID,sog.RootPart);
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for (int i = 0; i < 30; i++)
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for (int i = 0; i < 30; i++)
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{
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UUID tmp = UUID.Random();
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SceneObjectPart sop = NewSOP(("Test SOP " + i.ToString()),tmp);
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@@ -542,20 +542,20 @@ namespace OpenSim.Data.Tests
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Vector3 velocity = new Vector3(random.Next(),random.Next(),random.Next());
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Vector3 angvelo = new Vector3(random.Next(),random.Next(),random.Next());
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Vector3 accel = new Vector3(random.Next(),random.Next(),random.Next());
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sop.GroupPosition = groupos;
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sop.RotationOffset = rotoff;
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sop.OffsetPosition = offset;
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sop.Velocity = velocity;
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sop.AngularVelocity = angvelo;
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sop.Acceleration = accel;
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mydic.Add(tmp,sop);
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sog.AddPart(sop);
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sog.AddPart(sop);
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}
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db.StoreObject(sog, region4);
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SceneObjectGroup retsog = FindSOG("Test SOG", region4);
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SceneObjectPart[] parts = retsog.Parts;
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for (int i = 0; i < 30; i++)
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@@ -574,7 +574,7 @@ namespace OpenSim.Data.Tests
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public void T016_RandomSogWithSceneParts()
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{
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TestHelpers.InMethod();
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PropertyScrambler<SceneObjectPart> scrambler =
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new PropertyScrambler<SceneObjectPart>()
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.DontScramble(x => x.UUID);
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@@ -634,22 +634,22 @@ namespace OpenSim.Data.Tests
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SceneObjectGroup sog = FindSOG(name, region1);
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if (sog == null)
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{
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sog = NewSOG(name, prim1, region1);
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sog = NewSOG(name, prim1, region1);
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db.StoreObject(sog, region1);
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}
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return sog;
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}
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// NOTE: it is a bad practice to rely on some of the previous tests having been run before.
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// If the tests are run manually, one at a time, each starts with full class init (DB cleared).
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// Even when all tests are run, NUnit 2.5+ no longer guarantee a specific test order.
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// We shouldn't expect to find anything in the DB if we haven't put it there *in the same test*!
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[Test]
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public void T020_PrimInventoryEmpty()
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{
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TestHelpers.InMethod();
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SceneObjectGroup sog = GetMySOG("object1");
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TaskInventoryItem t = sog.GetInventoryItem(sog.RootPart.LocalId, item1);
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Assert.That(t, Is.Null);
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@@ -673,14 +673,14 @@ namespace OpenSim.Data.Tests
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public void T021_PrimInventoryBasic()
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{
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TestHelpers.InMethod();
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SceneObjectGroup sog = GetMySOG("object1");
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InventoryItemBase i = NewItem(item1, zero, zero, itemname1, zero);
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Assert.That(sog.AddInventoryItem(zero, sog.RootPart.LocalId, i, zero), Is.True);
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TaskInventoryItem t = sog.GetInventoryItem(sog.RootPart.LocalId, item1);
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Assert.That(t.Name, Is.EqualTo(itemname1), "Assert.That(t.Name, Is.EqualTo(itemname1))");
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StoreInventory(sog);
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SceneObjectGroup sog1 = FindSOG("object1", region1);
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@@ -708,12 +708,12 @@ namespace OpenSim.Data.Tests
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t = sog.GetInventoryItem(sog.RootPart.LocalId, item1);
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Assert.That(t, Is.Null);
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}
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[Test]
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public void T025_PrimInventoryPersistency()
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{
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TestHelpers.InMethod();
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InventoryItemBase i = new InventoryItemBase();
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UUID id = UUID.Random();
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i.ID = id;
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@@ -752,11 +752,11 @@ namespace OpenSim.Data.Tests
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i.Flags = flags;
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int creationd = random.Next();
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i.CreationDate = creationd;
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SceneObjectGroup sog = GetMySOG("object1");
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Assert.That(sog.AddInventoryItem(zero, sog.RootPart.LocalId, i, zero), Is.True);
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TaskInventoryItem t = sog.GetInventoryItem(sog.RootPart.LocalId, id);
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Assert.That(t.Name, Is.EqualTo(name), "Assert.That(t.Name, Is.EqualTo(name))");
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Assert.That(t.AssetID,Is.EqualTo(assetid), "Assert.That(t.AssetID,Is.EqualTo(assetid))");
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Assert.That(t.BasePermissions,Is.EqualTo(baseperm), "Assert.That(t.BasePermissions,Is.EqualTo(baseperm))");
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@@ -780,13 +780,13 @@ namespace OpenSim.Data.Tests
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Assert.That(t.ParentID,Is.EqualTo(sog.RootPart.FolderID), "Assert.That(t.ParentID,Is.EqualTo(sog.RootPart.FolderID))");
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Assert.That(t.ParentPartID,Is.EqualTo(sog.RootPart.UUID), "Assert.That(t.ParentPartID,Is.EqualTo(sog.RootPart.UUID))");
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}
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[Test]
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[ExpectedException(typeof(ArgumentException))]
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public void T026_PrimInventoryMany()
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{
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TestHelpers.InMethod();
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UUID i1,i2,i3,i4;
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i1 = UUID.Random();
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i2 = UUID.Random();
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@@ -796,14 +796,14 @@ namespace OpenSim.Data.Tests
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InventoryItemBase ib2 = NewItem(i2, zero, zero, RandomName(), zero);
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InventoryItemBase ib3 = NewItem(i3, zero, zero, RandomName(), zero);
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InventoryItemBase ib4 = NewItem(i4, zero, zero, RandomName(), zero);
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SceneObjectGroup sog = FindSOG("object1", region1);
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Assert.That(sog.AddInventoryItem(zero, sog.RootPart.LocalId, ib1, zero), Is.True);
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Assert.That(sog.AddInventoryItem(zero, sog.RootPart.LocalId, ib2, zero), Is.True);
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Assert.That(sog.AddInventoryItem(zero, sog.RootPart.LocalId, ib3, zero), Is.True);
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Assert.That(sog.AddInventoryItem(zero, sog.RootPart.LocalId, ib4, zero), Is.True);
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|
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|
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TaskInventoryItem t1 = sog.GetInventoryItem(sog.RootPart.LocalId, i1);
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Assert.That(t1.Name, Is.EqualTo(ib1.Name), "Assert.That(t1.Name, Is.EqualTo(ib1.Name))");
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TaskInventoryItem t2 = sog.GetInventoryItem(sog.RootPart.LocalId, i2);
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@@ -818,7 +818,7 @@ namespace OpenSim.Data.Tests
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public void T052_RemoveObject()
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{
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TestHelpers.InMethod();
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||||
|
||||
|
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db.RemoveObject(prim1, region1);
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SceneObjectGroup sog = FindSOG("object1", region1);
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Assert.That(sog, Is.Null);
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@@ -828,7 +828,7 @@ namespace OpenSim.Data.Tests
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||||
public void T100_DefaultRegionInfo()
|
||||
{
|
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TestHelpers.InMethod();
|
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|
||||
|
||||
RegionSettings r1 = db.LoadRegionSettings(region1);
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Assert.That(r1.RegionUUID, Is.EqualTo(region1), "Assert.That(r1.RegionUUID, Is.EqualTo(region1))");
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||||
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||||
@@ -840,7 +840,7 @@ namespace OpenSim.Data.Tests
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||||
public void T101_UpdateRegionInfo()
|
||||
{
|
||||
TestHelpers.InMethod();
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||||
|
||||
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int agentlimit = random.Next();
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double objectbonus = random.Next();
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int maturity = random.Next();
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@@ -900,9 +900,9 @@ namespace OpenSim.Data.Tests
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r1.FixedSun = true;
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r1.SunPosition = sunpos;
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r1.Covenant = cov;
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||||
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||||
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db.StoreRegionSettings(r1);
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|
||||
|
||||
RegionSettings r1a = db.LoadRegionSettings(region1);
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Assert.That(r1a.RegionUUID, Is.EqualTo(region1), "Assert.That(r1a.RegionUUID, Is.EqualTo(region1))");
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Assert.That(r1a.BlockTerraform,Is.True);
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@@ -939,14 +939,14 @@ namespace OpenSim.Data.Tests
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//Assert.That(r1a.TerrainImageID,Is.EqualTo(terimgid), "Assert.That(r1a.TerrainImageID,Is.EqualTo(terimgid))");
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Assert.That(r1a.FixedSun,Is.True);
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Assert.That(r1a.SunPosition, Is.EqualTo(sunpos), "Assert.That(r1a.SunPosition, Is.EqualTo(sunpos))");
|
||||
Assert.That(r1a.Covenant, Is.EqualTo(cov), "Assert.That(r1a.Covenant, Is.EqualTo(cov))");
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||||
Assert.That(r1a.Covenant, Is.EqualTo(cov), "Assert.That(r1a.Covenant, Is.EqualTo(cov))");
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||||
}
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||||
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||||
[Test]
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||||
public void T300_NoTerrain()
|
||||
{
|
||||
TestHelpers.InMethod();
|
||||
|
||||
|
||||
Assert.That(db.LoadTerrain(zero), Is.Null);
|
||||
Assert.That(db.LoadTerrain(region1), Is.Null);
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||||
Assert.That(db.LoadTerrain(region2), Is.Null);
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||||
@@ -957,13 +957,13 @@ namespace OpenSim.Data.Tests
|
||||
public void T301_CreateTerrain()
|
||||
{
|
||||
TestHelpers.InMethod();
|
||||
|
||||
|
||||
double[,] t1 = GenTerrain(height1);
|
||||
db.StoreTerrain(t1, region1);
|
||||
|
||||
|
||||
// store terrain is async
|
||||
Thread.Sleep(1000);
|
||||
|
||||
|
||||
Assert.That(db.LoadTerrain(zero), Is.Null);
|
||||
Assert.That(db.LoadTerrain(region1), Is.Not.Null);
|
||||
Assert.That(db.LoadTerrain(region2), Is.Null);
|
||||
@@ -974,7 +974,7 @@ namespace OpenSim.Data.Tests
|
||||
public void T302_FetchTerrain()
|
||||
{
|
||||
TestHelpers.InMethod();
|
||||
|
||||
|
||||
double[,] baseterrain1 = GenTerrain(height1);
|
||||
double[,] baseterrain2 = GenTerrain(height2);
|
||||
double[,] t1 = db.LoadTerrain(region1);
|
||||
@@ -986,7 +986,7 @@ namespace OpenSim.Data.Tests
|
||||
public void T303_UpdateTerrain()
|
||||
{
|
||||
TestHelpers.InMethod();
|
||||
|
||||
|
||||
double[,] baseterrain1 = GenTerrain(height1);
|
||||
double[,] baseterrain2 = GenTerrain(height2);
|
||||
db.StoreTerrain(baseterrain2, region1);
|
||||
@@ -1003,7 +1003,7 @@ namespace OpenSim.Data.Tests
|
||||
public void T400_EmptyLand()
|
||||
{
|
||||
TestHelpers.InMethod();
|
||||
|
||||
|
||||
Assert.That(db.LoadLandObjects(zero).Count, Is.EqualTo(0), "Assert.That(db.LoadLandObjects(zero).Count, Is.EqualTo(0))");
|
||||
Assert.That(db.LoadLandObjects(region1).Count, Is.EqualTo(0), "Assert.That(db.LoadLandObjects(region1).Count, Is.EqualTo(0))");
|
||||
Assert.That(db.LoadLandObjects(region2).Count, Is.EqualTo(0), "Assert.That(db.LoadLandObjects(region2).Count, Is.EqualTo(0))");
|
||||
@@ -1025,15 +1025,15 @@ namespace OpenSim.Data.Tests
|
||||
for (int x = 0; x < Constants.RegionSize; x++)
|
||||
for (int y = 0; y < Constants.RegionSize; y++)
|
||||
terret[x,y] = value;
|
||||
|
||||
|
||||
return terret;
|
||||
}
|
||||
|
||||
|
||||
private bool CompareTerrain(double[,] one, double[,] two)
|
||||
{
|
||||
for (int x = 0; x < Constants.RegionSize; x++)
|
||||
for (int y = 0; y < Constants.RegionSize; y++)
|
||||
if (one[x,y] != two[x,y])
|
||||
if (one[x,y] != two[x,y])
|
||||
return false;
|
||||
|
||||
return true;
|
||||
@@ -1053,12 +1053,12 @@ namespace OpenSim.Data.Tests
|
||||
// common failure case is people adding new fields that aren't
|
||||
// initialized, but have non-null db constraints. We should
|
||||
// honestly be passing more and more null things in here.
|
||||
//
|
||||
// Please note that in Sqlite.BuildPrim there is a commented out inline version
|
||||
//
|
||||
// Please note that in Sqlite.BuildPrim there is a commented out inline version
|
||||
// of this so you can debug and step through the build process and check the fields
|
||||
//
|
||||
//
|
||||
// Real World Value: Tests for situation where extending a SceneObjectGroup/SceneObjectPart
|
||||
// causes the application to crash at the database layer because of null values
|
||||
// causes the application to crash at the database layer because of null values
|
||||
// in NOT NULL fields
|
||||
//
|
||||
private SceneObjectGroup NewSOG(string name, UUID uuid, UUID regionId)
|
||||
@@ -1082,7 +1082,7 @@ namespace OpenSim.Data.Tests
|
||||
|
||||
return sog;
|
||||
}
|
||||
|
||||
|
||||
private SceneObjectPart NewSOP(string name, UUID uuid)
|
||||
{
|
||||
SceneObjectPart sop = new SceneObjectPart();
|
||||
@@ -1096,7 +1096,7 @@ namespace OpenSim.Data.Tests
|
||||
return sop;
|
||||
}
|
||||
|
||||
// These are copied from the Inventory Item tests
|
||||
// These are copied from the Inventory Item tests
|
||||
|
||||
private InventoryItemBase NewItem(UUID id, UUID parent, UUID owner, string name, UUID asset)
|
||||
{
|
||||
@@ -1114,7 +1114,7 @@ namespace OpenSim.Data.Tests
|
||||
private static string RandomName()
|
||||
{
|
||||
StringBuilder name = new StringBuilder();
|
||||
int size = random.Next(5,12);
|
||||
int size = random.Next(5,12);
|
||||
char ch ;
|
||||
for (int i=0; i<size; i++)
|
||||
{
|
||||
|
||||
Reference in New Issue
Block a user