Massive tab and trailing space cleanup

This commit is contained in:
Melanie Thielker
2017-01-05 19:07:37 +00:00
parent e88e2945e9
commit b16abc8166
959 changed files with 23646 additions and 23646 deletions

View File

@@ -34,17 +34,17 @@ namespace OpenSim.Framework
/// Inventory Item - contains all the properties associated with an individual inventory piece.
/// </summary>
public class InventoryItemBase : InventoryNodeBase, ICloneable
{
{
/// <value>
/// The inventory type of the item. This is slightly different from the asset type in some situations.
/// </value>
public int InvType
{
public int InvType
{
get
{
return m_invType;
}
set
{
m_invType = value;
@@ -55,13 +55,13 @@ namespace OpenSim.Framework
/// <value>
/// The folder this item is contained in
/// </value>
public UUID Folder
{
public UUID Folder
{
get
{
return m_folder;
}
set
{
m_folder = value;
@@ -72,17 +72,17 @@ namespace OpenSim.Framework
/// <value>
/// The creator of this item
/// </value>
public string CreatorId
{
public string CreatorId
{
get
{
return m_creatorId;
return m_creatorId;
}
set
{
m_creatorId = value;
if ((m_creatorId == null) || !UUID.TryParse(m_creatorId, out m_creatorIdAsUuid))
m_creatorIdAsUuid = UUID.Zero;
}
@@ -92,7 +92,7 @@ namespace OpenSim.Framework
/// <value>
/// The CreatorId expressed as a UUID.
/// </value>
public UUID CreatorIdAsUuid
public UUID CreatorIdAsUuid
{
get
{
@@ -161,13 +161,13 @@ namespace OpenSim.Framework
/// <value>
/// The description of the inventory item (must be less than 64 characters)
/// </value>
public string Description
{
public string Description
{
get
{
return m_description;
}
set
{
m_description = value;
@@ -178,13 +178,13 @@ namespace OpenSim.Framework
/// <value>
///
/// </value>
public uint NextPermissions
{
public uint NextPermissions
{
get
{
return m_nextPermissions;
}
set
{
m_nextPermissions = value;
@@ -195,13 +195,13 @@ namespace OpenSim.Framework
/// <value>
/// A mask containing permissions for the current owner (cannot be enforced)
/// </value>
public uint CurrentPermissions
{
public uint CurrentPermissions
{
get
{
return m_currentPermissions;
}
set
{
m_currentPermissions = value;
@@ -212,13 +212,13 @@ namespace OpenSim.Framework
/// <value>
///
/// </value>
public uint BasePermissions
{
public uint BasePermissions
{
get
{
return m_basePermissions;
}
set
{
m_basePermissions = value;
@@ -229,13 +229,13 @@ namespace OpenSim.Framework
/// <value>
///
/// </value>
public uint EveryOnePermissions
{
public uint EveryOnePermissions
{
get
{
return m_everyonePermissions;
}
set
{
m_everyonePermissions = value;
@@ -246,13 +246,13 @@ namespace OpenSim.Framework
/// <value>
///
/// </value>
public uint GroupPermissions
{
public uint GroupPermissions
{
get
{
return m_groupPermissions;
}
set
{
m_groupPermissions = value;
@@ -263,13 +263,13 @@ namespace OpenSim.Framework
/// <value>
/// This is an enumerated value determining the type of asset (eg Notecard, Sound, Object, etc)
/// </value>
public int AssetType
{
public int AssetType
{
get
{
return m_assetType;
}
set
{
m_assetType = value;
@@ -280,13 +280,13 @@ namespace OpenSim.Framework
/// <value>
/// The UUID of the associated asset on the asset server
/// </value>
public UUID AssetID
{
public UUID AssetID
{
get
{
return m_assetID;
}
set
{
m_assetID = value;
@@ -297,13 +297,13 @@ namespace OpenSim.Framework
/// <value>
///
/// </value>
public UUID GroupID
{
public UUID GroupID
{
get
{
return m_groupID;
}
set
{
m_groupID = value;
@@ -314,13 +314,13 @@ namespace OpenSim.Framework
/// <value>
///
/// </value>
public bool GroupOwned
{
public bool GroupOwned
{
get
{
return m_groupOwned;
}
set
{
m_groupOwned = value;
@@ -331,13 +331,13 @@ namespace OpenSim.Framework
/// <value>
///
/// </value>
public int SalePrice
{
public int SalePrice
{
get
{
return m_salePrice;
}
set
{
m_salePrice = value;
@@ -348,13 +348,13 @@ namespace OpenSim.Framework
/// <value>
///
/// </value>
public byte SaleType
{
public byte SaleType
{
get
{
return m_saleType;
}
set
{
m_saleType = value;
@@ -365,13 +365,13 @@ namespace OpenSim.Framework
/// <value>
///
/// </value>
public uint Flags
{
public uint Flags
{
get
{
return m_flags;
}
set
{
m_flags = value;
@@ -382,13 +382,13 @@ namespace OpenSim.Framework
/// <value>
///
/// </value>
public int CreationDate
{
public int CreationDate
{
get
{
return m_creationDate;
}
set
{
m_creationDate = value;