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Massive tab and trailing space cleanup
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@@ -411,7 +411,7 @@ namespace OpenSim.Framework
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}
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/// <summary>
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/// Determines if people are able to teleport where they please on the parcel or if they
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/// Determines if people are able to teleport where they please on the parcel or if they
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/// get constrainted to a specific point on teleport within the parcel
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/// </summary>
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public byte LandingType
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@@ -667,7 +667,7 @@ namespace OpenSim.Framework
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}
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/// <summary>
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/// When teleporting is restricted to a certain point, this is the location
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/// When teleporting is restricted to a certain point, this is the location
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/// that the user will be redirected to
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/// </summary>
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public Vector3 UserLocation
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@@ -683,7 +683,7 @@ namespace OpenSim.Framework
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}
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/// <summary>
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/// When teleporting is restricted to a certain point, this is the rotation
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/// When teleporting is restricted to a certain point, this is the rotation
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/// that the user will be positioned
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/// </summary>
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public Vector3 UserLookAt
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@@ -699,7 +699,7 @@ namespace OpenSim.Framework
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}
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/// <summary>
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/// Autoreturn number of minutes to return SceneObjectGroup that are owned by someone who doesn't own
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/// Autoreturn number of minutes to return SceneObjectGroup that are owned by someone who doesn't own
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/// the parcel and isn't set to the same 'group' as the parcel.
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/// </summary>
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public int OtherCleanTime
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